<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace V5 Site Server v5.13.166 (http://www.squarespace.com) on Wed, 19 Jun 2013 10:59:38 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Home</title><subtitle>Home</subtitle><id>http://insert-disc.com/home/</id><link rel="alternate" type="application/xhtml+xml" href="http://insert-disc.com/home/"/><link rel="self" type="application/atom+xml" href="http://insert-disc.com/home/atom.xml"/><updated>2013-06-03T20:46:56Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.166 (http://www.squarespace.com)">Squarespace</generator><entry><title>Anime That Came and Went: AMA 2012</title><id>http://insert-disc.com/home/2012/6/16/anime-that-came-and-went-ama-2012.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2012/6/16/anime-that-came-and-went-ama-2012.html"/><author><name>Patz</name></author><published>2012-06-17T03:56:12Z</published><updated>2012-06-17T03:56:12Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I promised some people at my Anime That Came and Went panel at Anime Mid-Atlantic that I would throw my lineup online so here it goes guys!</p>
<ul>
<li>Bamboo Blade</li>
<li>Toradora</li>
<li>Golgo 13</li>
<li>Mardock Scramble</li>
<li>Mazinkaiser SKL</li>
<li>Redline</li>
<li>Aquarion</li>
<li>Princess Tutu</li>
<li>Le Chevalier D'Eon</li>
<li>Hidamari Sketch</li>
<li>Lupin the 3rd Season 1</li>
<li>Revolutionary Girl Utena</li>
</ul>]]></content></entry><entry><title>Sonic Retrospective Part XIII - Sonic the Hedgehog Pocket Adventure</title><category term="Columns"/><category term="Neo Geo Pocket"/><category term="Retro"/><category term="Reviews"/><category term="Sega"/><category term="Sonic"/><category term="Sonic Retrospective"/><category term="Sonic the Hedgehog"/><category term="Sonic the Hedgehog 2"/><category term="Sonic the Hedgehog Pocket Adventure"/><category term="Video Games"/><category term="sonic retrospective"/><category term="video games"/><id>http://insert-disc.com/home/2012/4/21/sonic-retrospective-part-xiii-sonic-the-hedgehog-pocket-adve.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2012/4/21/sonic-retrospective-part-xiii-sonic-the-hedgehog-pocket-adve.html"/><author><name>Kyle</name></author><published>2012-04-22T01:19:17Z</published><updated>2012-04-22T01:19:17Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 250px;" src="http://insert-disc.com/storage/post-images/sonicretrospective/PocketAdv1.png?__SQUARESPACE_CACHEVERSION=1335057236114" alt="" /></span></span>The Neo Geo Pocket was one of the many short-lived handhelds that fell to Nintendo's domination of the handheld market and there was a <em>Sonic</em>&nbsp;game for it. <em>Sonic the Hedgehog Pocket Adventure</em>&nbsp;is almost like a remake of <em>Sonic the Hedgehog 2 </em>using <em>Sonic 3</em>&nbsp;music. It is also the first <em>Sonic</em>&nbsp;game made by Dimps, who would go on to make almost every other portable <em>Sonic </em>game.</p>
<p>The levels all correspond to <em>Sonic 2</em>&nbsp;levels, but shuffled up a bit. The level design is even much the same in some stages. <a href="http://info.sonicretro.org/images/4/4d/Map_spaz41.png">Here</a> is the level map of <em>Pocket Adventure's</em>&nbsp;Aquatic Reflex Zone and <a href="http://info.sonicretro.org/images/7/75/S2_map_ARZ1.png">here</a> is a level map of <em>Sonic 2</em>'s Aquatic Ruin for comparison. While they are not exactly the same, they are very similar.&nbsp;</p>]]></summary></entry><entry><title>80s action Movie Month</title><category term="Chuck Norris"/><category term="I Don't Even"/><category term="I Don't Even"/><category term="Movies"/><category term="News"/><category term="Steven Seagall"/><category term="action"/><category term="theme month"/><category term="van damme"/><id>http://insert-disc.com/home/2012/4/3/80s-action-movie-month.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2012/4/3/80s-action-movie-month.html"/><author><name>Admin</name></author><published>2012-04-03T21:19:26Z</published><updated>2012-04-03T21:19:26Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 560px;" src="http://insert-disc.com/storage/post-images/The-Expendables-the-expendables-17953942-1920-10801.jpg?__SQUARESPACE_CACHEVERSION=1333488001205" alt="" /></span></span></p>
<p>It's time for another theme month at I Don't Even. This time it's 80s action movies. Each week will feature a different 80s action movie star. We're starting off with Jean Claude Van Damme and will mostly keep to stars we (somehow) haven't gotten to on I Don't Even yet (<em>Street Fighter</em>&nbsp;doesn't count as a Van Damme movie, that's a Raul Julia film), so get ready for stupidly badass fight scenes every Wednesday.</p>]]></content></entry><entry><title>Patz on the STARcast</title><id>http://insert-disc.com/home/2012/3/26/patz-on-the-starcast.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2012/3/26/patz-on-the-starcast.html"/><author><name>Admin</name></author><published>2012-03-27T03:20:55Z</published><updated>2012-03-27T03:20:55Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Thanks to the magical world that is twitter I got the chance to talk to the very cool <a href="https://twitter.com/#!/fightbait">fightbait</a> on his <a href="http://www.fightbait.com/starcast/">STARcast</a> podcast. We talked about some random stuff like Twitter clients, blogging, and doing panels at anime conventions. It was a ton of fun so go give it a listen on fightbait.com</p>
<p style="text-align: center;"><a href="http://www.fightbait.com/chillin-with-patz-prime/">STARcast ep016: Chillin' With Patz Prime!</a></p>
<h1 class="entry-title"></h1>]]></content></entry><entry><title>More Trapped in the Closet coming to IFC</title><category term="Bad Movies"/><category term="I Don't Even"/><category term="IFC"/><category term="MIDGET"/><category term="Music"/><category term="News"/><category term="OH MY GOD A RUBBER"/><category term="R. Kelly"/><category term="TV"/><category term="Trapped in the Closet"/><category term="hip-hopera"/><category term="music video"/><category term="rap"/><id>http://insert-disc.com/home/2012/3/21/more-trapped-in-the-closet-coming-to-ifc.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2012/3/21/more-trapped-in-the-closet-coming-to-ifc.html"/><author><name>Admin</name></author><published>2012-03-21T19:46:44Z</published><updated>2012-03-21T19:46:44Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><object id="flashObj" width="480" height="270" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,47,0"><param name="movie" value="http://c.brightcove.com/services/viewer/federated_f9?isVid=1&isUI=1" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="videoId=1518912923001&playerID=88218671001&playerKey=AQ~~,AAAAAAAn_zM~,B6LaFUvNnt2RhwK5cjOvZ4hHQyd5XXC9&domain=embed&dynamicStreaming=true" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://c.brightcove.com/services/viewer/federated_f9?isVid=1&isUI=1" bgcolor="#FFFFFF" flashVars="videoId=1518912923001&playerID=88218671001&playerKey=AQ~~,AAAAAAAn_zM~,B6LaFUvNnt2RhwK5cjOvZ4hHQyd5XXC9&domain=embed&dynamicStreaming=true" base="http://admin.brightcove.com" name="flashObj" width="480" height="270" seamlesstabbing="false" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed></object></p>
<p>Last we heard from R. Kelly, he had written another 32 chapters of <em>Trapped in the Closet</em>. You may recall that there are only 22 chapters already written and that it ended on a cliffhanger that involved potentially everyone having AIDS. Well, we will now know what's happening with Pimp Lucius, Rosie the nosy neighbor and the Big Man the midget (midget (midget (midget))) because the Independent Film Channel has decided to pick up the series. It is currently unknown exactly what quantity and variety of drugs were involved to make IFC think this would be a good idea, but I do know that it will be coming to an I Don't Even near you when it airs.&nbsp;</p>]]></content></entry><entry><title>Transformers Trilogy Boxset Impressions</title><id>http://insert-disc.com/home/2012/3/1/transformers-trilogy-boxset-impressions.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2012/3/1/transformers-trilogy-boxset-impressions.html"/><author><name>Patz</name></author><published>2012-03-01T19:09:12Z</published><updated>2012-03-01T19:09:12Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>A couple of weeks ago a brand new Transformers movie boxset came out. So since I am a massive Transformers I had to pick it up. The set is really cool. It is made up of 7 Blu-Ray discs and comes with tons of extras! The most distinctive thing about this set though is that if comes in a really cool collectors set. I grabbed a bunch of pics of it so check em out after the jump.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="../../storage/post-images/transformers-set/IMG_0381.JPG?__SQUARESPACE_CACHEVERSION=1330137968292" alt="" width="431" height="288" /></span></span></p>]]></summary></entry><entry><title>The Sequel No one Asked for - Ghost Rider Spirit of Vengeance Review</title><category term="Bad Movies"/><category term="Comic Books"/><category term="Despite all my rage I am still just Nicolas Cage"/><category term="Ghost Rider"/><category term="Ghost Rider 2"/><category term="Ghost Rider: Spirit of Vengeance"/><category term="Marvel Comics"/><category term="Movies"/><category term="Nic Cage"/><category term="Nicolas Cage"/><category term="Reviews"/><category term="awful"/><id>http://insert-disc.com/home/2012/2/25/the-sequel-no-one-asked-for-ghost-rider-spirit-of-vengeance.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2012/2/25/the-sequel-no-one-asked-for-ghost-rider-spirit-of-vengeance.html"/><author><name>Kyle</name></author><published>2012-02-25T05:49:35Z</published><updated>2012-02-25T05:49:35Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-right ssNonEditable"><span><img style="width: 250px;" src="http://insert-disc.com/storage/post-images/Ghost-Rider-Spirit-of-Vengeance-2012-Movie-Poster1-600x8891.jpeg?__SQUARESPACE_CACHEVERSION=1330149492136" alt="" /></span></span>Superhero movie series get rebooted all the time, but they don't often get rebooted five years after the first and only film. It's even rarer for the same actor to play the protagonist in the both films.</p>
<p>While Nicolas Cage still plays Johnny Blaze, <em>Ghost Rider: Spirit of Vengeance</em>&nbsp;has no continuity with the 2007 movie and even contradicts the original's origin story.</p>
<p>The only aspect it keeps is that &nbsp;Johnny Blaze makes a deal with the devil to save his father's life. As a consequence, he transforms into the flame-headed bounty hunter of Satan in the presence of evil.</p>
<p>As an aside, I never understood why Satan did this because he clearly has no control over The Rider and it kind of screws him over.</p>]]></summary></entry><entry><title>Nic Cage Month 2 - The enCagening</title><category term="Despite all my rage I am still just Nicolas Cage"/><category term="I Don't Even"/><category term="News"/><category term="Nic Cage"/><category term="Nicolas Cage"/><category term="PISS BLOOD"/><id>http://insert-disc.com/home/2012/1/30/nic-cage-month-2-the-encagening.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2012/1/30/nic-cage-month-2-the-encagening.html"/><author><name>Kyle</name></author><published>2012-01-31T04:12:03Z</published><updated>2012-01-31T04:12:03Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://insert-disc.com/storage/post-images/niccagemonth.png?__SQUARESPACE_CACHEVERSION=1327983174760" alt="" /></span></span></p>
<p>It's time for another theme month at I Don't Even. Yes, that's three theme months in a row. This time, it's a repeat. If you know me, you know I have a deeply disturbing love of Nicolas Cage and his movies, so we are going to once again take a look at the "acting" that he is famous for. What movies will we watch this month? I dunno, but keep an eye on the<a href="http://insert-disc.com/Idonteven"> I Don't Even page</a> for more movies and one interesting piece of Nic Cage trivia per week as we begin with last year's Drive Angry this week.</p>]]></content></entry><entry><title>Talking Penguindrum on The Speakeasy</title><id>http://insert-disc.com/home/2012/1/23/talking-penguindrum-on-the-speakeasy.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2012/1/23/talking-penguindrum-on-the-speakeasy.html"/><author><name>Patz</name></author><published>2012-01-24T02:57:02Z</published><updated>2012-01-24T02:57:02Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span>&nbsp;</span></span></p>
<p style="text-align: center;"><img src="http://insert-disc.com/storage/post-images/MawaruPenguinDrum.jpg?__SQUARESPACE_CACHEVERSION=1327432761151" alt="" width="259" height="325" /></p>
<p>I was given the chance to appear on the second half of this month's episode of The Speakeasy, an awesome anime podcast hosted by the <a href="http://reversethieves.com/">Reverse Thieves</a>. We got together to talk about Kunihiko Ikuhara's great new series, Mawaru Penguindrum. It was a really fun and intense discussion about the characters and themes of the show. I will warn that this was a very spoiler heavy discussion and I would honestly encourage you to check out the show itself before listening. Once you have though be sure to listen to <a href="http://reversethieves.com/2012/01/23/the-speakeasy-025-the-flying-penguin-a-revolutionary-girl-utena-mawaru-penguindrum-discussion/">The Speakeasy #25: The Flying Penguin, A Revolutionary Girl Utena &amp; Mawaru Penguindrum Discussion!</a></p>]]></content></entry><entry><title>Spoilereview - Super 8</title><category term="Columns"/><category term="Elle Fanning"/><category term="J.J. Abrams"/><category term="Movies"/><category term="Reviews"/><category term="Spoilereview"/><category term="Steven Spielberg"/><category term="Super 8"/><category term="bad"/><category term="not good"/><category term="sucks"/><category term="train crash"/><category term="train wreck"/><id>http://insert-disc.com/home/2012/1/11/spoilereview-super-8.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2012/1/11/spoilereview-super-8.html"/><author><name>Kyle</name></author><published>2012-01-11T18:00:40Z</published><updated>2012-01-11T18:00:40Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 548px;" src="http://insert-disc.com/storage/post-images/Super-8-movie-poster.jpg?__SQUARESPACE_CACHEVERSION=1325476467976" alt="" /></span></span></p>
<p>I don't like <em>Super 8</em>.</p>
<p>It's not like the movie is all bad or anything, I actually enjoyed large parts of it, but the bad parts just ruin it. Elle Fanning is amazing as Alice, and the other child actors, while not as good as Fanning, are wonderful. I also love the first half of the film, outside of a few problems in the realism department. The early plot of the kids working on their movie while all the oddities around town are happening is a lot of fun.</p>]]></summary></entry><entry><title>Sonic Retrospective Part XII - Sonic Adventure</title><category term="Amy"/><category term="Big the Cat"/><category term="Columns"/><category term="E1-02"/><category term="Eggman"/><category term="Knuckles"/><category term="Reviews"/><category term="Sonic"/><category term="Sonic Adventure"/><category term="Sonic Retrospective"/><category term="Sonic the Hedgehog"/><category term="Super Sonic the Hedgehog"/><category term="Tails"/><category term="Video Games"/><id>http://insert-disc.com/home/2012/1/9/sonic-retrospective-part-xii-sonic-adventure.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2012/1/9/sonic-retrospective-part-xii-sonic-adventure.html"/><author><name>Kyle</name></author><published>2012-01-09T18:00:04Z</published><updated>2012-01-09T18:00:04Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 300px;" src="http://insert-disc.com/storage/post-images/sonicretrospective/Sonic_Adventure_title1.png?__SQUARESPACE_CACHEVERSION=1325478008373" alt="" /></span></span> There was no real <em>Sonic</em> game for the SEGA Saturn, so it wasn't until the Dreamcast that a real 3-D <em>Sonic</em> title was made. There was work on a game called <em>Sonic X-treme</em>, but that got canceled and shuffled between systems. This is unfortunate, because Sonic's love interest in the game was planned to be a new character called <a href="http://info.sonicretro.org/Tiara_Boobowski">Tiara Boobowski</a>, which is ridiculous.</p>
<p>In making Sonic Adventure, the team redesigned the characters, making Sonic lankier and more cartoony. They also added a lot more characters, and decided that giving each one their own level types would be more interesting than each playing as similarly as they had in the past. They also took trips to South America for research on temples and jungles in order to plan the appearance of areas in the game like Mystic Ruin.</p>]]></summary></entry><entry><title>January is Encore Month on I Don't Even!</title><id>http://insert-disc.com/home/2012/1/4/january-is-encore-month-on-i-dont-even.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2012/1/4/january-is-encore-month-on-i-dont-even.html"/><author><name>Admin</name></author><published>2012-01-05T00:20:37Z</published><updated>2012-01-05T00:20:37Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://insert-disc.com/storage/banners/Idontevenlogo.png?__SQUARESPACE_CACHEVERSION=1325723686533" alt="" /></span></span></p>
<p>It's encore month! Each week we will watch an old favorite to celebrate  the two year anniversary of I Don't Even. Yes, we've been doing this  every Wednesday for two years now! So get hype and join in for a month of our favorite movies!</p>]]></content></entry><entry><title>Podlabor 10 - Redline</title><id>http://insert-disc.com/home/2011/11/9/podlabor-10-redline.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/11/9/podlabor-10-redline.html"/><author><name>Patz</name></author><published>2011-11-10T04:49:18Z</published><updated>2011-11-10T04:49:18Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-float-left ssNonEditable"><span><img src="http://insert-disc.com/storage/banners/Podlabor.png?__SQUARESPACE_CACHEVERSION=1320939557397" alt="" width="200" height="200" /></span></span></p>
<p>It is finally time for another episode of Podlabor! If you haven't guessed yet this episode is all about everyone's favorite movie, Redline! If you haven't heard about Redline it is a labor of love project from Madhouse that took 7 years to produce. It is one of the most visually stunning animated films to come out in years. If you haven't seen anything about this movie yet be sure to check out the <a href="http://www.youtube.com/watch?v=lM43iPZf8J8">trailer</a>.</p>
<p>This episode came about when I was talking to <a href="http://twitter.com/#!/VamptVo">Evan</a> from <a href="http://www.anigamers.com/">Ani-Gamers</a> and <a href="http://twitter.com/#!/BradleyCMeek">Bradley</a> from <a href="http://www.themanime.org/">T.H.E.M Anime</a> about the movie on Twitter. Everyone was so excited to talk about it so obviously we needed to do a podcast! So here it is. Warning though this episode does contain some spoilers. Redline is one of those special movies that just gets everyone extremely excited and it shows in the podcast. So get to listening! Oh and be sure to <span>preorder</span> Redline. It comes out here finally on Januray 17th on <a href="http://www.amazon.com/Redline-Takeshi-Koike/dp/B005WMADYE/ref=sr_1_3?ie=UTF8&amp;qid=1320901054&amp;sr=8-3">DVD</a> and <a href="http://www.amazon.com/Redline-Blu-ray-Takeshi-Koike/dp/B005WMQ5R8/ref=sr_1_1?ie=UTF8&amp;qid=1320901054&amp;sr=8-1">Blu-Ray</a>! And now I am going to go watch Redline again.</p>
<p>Opening - Redline Title Theme</p>
<p>Closing - Machinehead's Theme</p>
<p><a href="http://feeds.feedburner.com/Podlabor">Subscribe Here!</a> and <a href="http://itunes.apple.com/us/podcast/id388176796">iTunes!</a></p>
<p>&nbsp;</p>]]></content><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/podlabor/Podlabor10.mp3" length="51274333"/></entry><entry><title>The Madhouse - Countdown: Jerusalem</title><category term="Armageddon"/><category term="Bad Movies"/><category term="Columns"/><category term="Countdown: Armageddon"/><category term="Countdown: Jerusalem"/><category term="Disaster Movies"/><category term="Faith Films"/><category term="Features"/><category term="Movies"/><category term="Reviews"/><category term="The Asylum"/><category term="The Madhouse"/><category term="bad"/><category term="bad movie"/><category term="new world order"/><category term="nonsense"/><id>http://insert-disc.com/home/2011/11/9/the-madhouse-countdown-jerusalem.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/11/9/the-madhouse-countdown-jerusalem.html"/><author><name>Kyle</name></author><published>2011-11-09T16:00:27Z</published><updated>2011-11-09T16:00:27Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><em><span class="full-image-float-left ssNonEditable"><span><img style="width: 200px;" src="http://insert-disc.com/storage/post-images/English DVD-countdown jerusalem.jpg?__SQUARESPACE_CACHEVERSION=1320649291221" alt="" /></span></span>The Madhouse is an ongoing look at the various mockbusters and rip-offs from The Asylum and it&rsquo;s sub brand Faith Films.</em></p>
<p>Armageddon movies have an annoying habit of exclusively featuring characters that have never heard of the Christian version of the end of the world or even seen one of the many movies on the subject. I suppose they all take place in an alternate world where we don&rsquo;t have people claiming dates for the rapture. It&rsquo;s similar to the biggest problem religious movies have: the characters have somehow avoided hearing even the most basic of tenants of some of the most prolific religions.</p>
<p><em>Countdown: Jerusalem</em> is from The Asylum&rsquo;s Faith Films sub brand, which is just like The Asylum, but it attempts to pander to the religious. I say attempt because they rarely get even the basics of Christianity into the movie they&rsquo;re attempting to bill as Christian. I&rsquo;m not sure if they&rsquo;re keeping it vague to appeal to all denominations of Christianity or so they don&rsquo;t have to go through the trouble of checking Wikipedia.</p>]]></summary></entry><entry><title>Podlabor 9 - Ed's Bunny</title><id>http://insert-disc.com/home/2011/10/24/podlabor-9-eds-bunny.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/10/24/podlabor-9-eds-bunny.html"/><author><name>Patz</name></author><published>2011-10-25T02:57:34Z</published><updated>2011-10-25T02:57:34Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://insert-disc.com/storage/banners/Podlabor.png?__SQUARESPACE_CACHEVERSION=1319561770699" alt="" width="200" height="200" /></span></span></p>
<p>It's time for another episode of Podlabor. My two awesome guests this week are <a href="http://twitter.com/#!/edsizemore/">Ed Sizemore </a>from <a href="http://comicsworthreading.com/manga-worth-reading/">Manga Worth Reading</a> and <a href="http://mangaoutloud.com/">Manga Out Loud</a> and <a href="http://twitter.com/#!/Modandrocker">Corey Proft</a> from the <a href="http://betamaleexperience.com/">Beta Male Experience</a>. We got together to talk about one of the real surprise hits in anime this year, Tiger and Bunny! The series just finished airing around a month ago and was a much bigger hit than anyone expect. We figured it would be a great idea to talk about. Different topics came up as we talked about our favorite characters, story lines, and the ending. As a warning there are a number a spoilers in this episode so listen carefully if you haven't watched the show yet. Enjoy and be sure to check Tiger and Bunny out on <a href="http://www.hulu.com/tiger-and-bunny">Hulu</a>!</p>
<p>This Episode's Theme: Missing Link - The Second Opening to Tiger and Bunny</p>
<p><a href="http://feeds.feedburner.com/Podlabor">Subscribe Here!</a> and <a href="http://itunes.apple.com/us/podcast/id388176796">iTunes!</a></p>]]></content><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/podlabor/Podlabor9.mp3" length="70060556"/></entry><entry><title>October is Horror Month for I Don't Even</title><category term="I Don't Even"/><category term="I Don't Even"/><category term="IDE"/><category term="Movies"/><category term="horror"/><category term="movies"/><category term="theme month"/><id>http://insert-disc.com/home/2011/10/4/october-is-horror-month-for-i-dont-even.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/10/4/october-is-horror-month-for-i-dont-even.html"/><author><name>Admin</name></author><published>2011-10-04T16:33:51Z</published><updated>2011-10-04T16:33:51Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://insert-disc.com/storage/ide/horrormonth.png?__SQUARESPACE_CACHEVERSION=1317747530345" alt="" /></span></span></p>
<p>It's time for another theme month at I Don't Even. This time we're taking a look at the horror genre, something we have needed a bit more of in I Don't Even. So tune in every Wednesday this month to see a new, awful horror movie. We're starting off the month with <em>Amityville 4 - The Evil Escapes</em>, but if you have any ideas for other movies to do,&nbsp;<a href="mailto:kyle@insert-disc.com?subject=I Don't Even Suggestion">shoot me an e-mail</a> or <a href="http://twitter.com/#!/lwelyk">let me know on twitter</a>.</p>
<p>So show up and enjoy laughing the face of clumsy attempts at horror.&nbsp;</p>]]></content></entry><entry><title>Podlabor Episode 8 - We Are Hell</title><category term="Anime"/><category term="Podcasts"/><category term="Podlabor"/><category term="anime"/><category term="mazinkaiser"/><category term="mazinkaiser skl"/><category term="media blasters"/><category term="podcast"/><category term="podlabor"/><category term="skl"/><id>http://insert-disc.com/home/2011/10/3/podlabor-episode-8-we-are-hell.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/10/3/podlabor-episode-8-we-are-hell.html"/><author><name>Patz</name></author><published>2011-10-03T15:41:48Z</published><updated>2011-10-03T15:41:48Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-float-left ssNonEditable"><span><img src="http://insert-disc.com/storage/banners/Podlabor.png?__SQUARESPACE_CACHEVERSION=1317657186584" alt="" width="250" height="250" /></span></span></p>
<p>It's time for Episode 8 of Podlabor, We Are Hell! Joining me this time I have <a href="http://twitter.com/#!/sasuraiger">Dave</a> from <a href="http://www.colonydrop.com/index.php?blog=1">Colony Drop</a> and <a href="http://www.animenewsnetwork.com/astro-toy/">Astro Toy</a> and <a href="http://twitter.com/#!/thebasilfeed">Basil</a> from the <a href="http://www.osmcast.com/">OSMCast</a>. We got together to talk about one of the most insane things to come out this year, Mazinkaiser SKL! Mazinkaiser SKL is a new OVA from Dynamic Pro that is very loosely based on Mazinger Z. They basically took the idea of Mazinger and did their own completely new and crazy thing with it. It was a ton of fun to watch and just as much fun to talk about so check this thing out! Also the entire thing can be had from Media Blasters for a mere $15. So go out and <a href="http://www.amazon.com/Mazinkaiser-Skl-English-Sub-Dub/dp/B004OCCL6G/ref=sr_1_1?ie=UTF8&amp;qid=1317656915&amp;sr=8-1">buy it!</a></p>
<p><a href="http://feeds.feedburner.com/Podlabor">Subscribe Here!</a> and <a href="http://itunes.apple.com/us/podcast/id388176796">iTunes!</a></p>]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/podlabor/Podlabor8.mp3" length="34159848"/></entry><entry><title>Summer Surprise: Art of Akira</title><category term="Anime"/><category term="Awesome"/><category term="Otakon"/><category term="Otakon"/><category term="akira"/><category term="anime"/><category term="art of akira"/><id>http://insert-disc.com/home/2011/9/30/summer-surprise-art-of-akira.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/9/30/summer-surprise-art-of-akira.html"/><author><name>Patz</name></author><published>2011-09-30T05:43:29Z</published><updated>2011-09-30T05:43:29Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://farm7.static.flickr.com/6164/6196497083_628928a74d_b.jpg?__SQUARESPACE_CACHEVERSION=1317352256333" alt="" width="200" height="131" /></span></span>Otakon back in July was a ton of fun. I got see friends, film premieres, and awesome guests. There was something else there this year that was a really big surprise to me and that was the Art of Akira exhibit. Art of Akira is the brainchild of Joe Peacock, a man with one of the largest collections of art from the film Akira.</p>]]></summary></entry><entry><title>Netflix splits off DVD plan into new company, Qwikster</title><category term="DVD"/><category term="Movies"/><category term="Netflix"/><category term="News"/><category term="News"/><category term="Qwikster"/><category term="Video Games"/><category term="streaming"/><category term="video games"/><id>http://insert-disc.com/home/2011/9/19/netflix-splits-off-dvd-plan-into-new-company-qwikster.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/9/19/netflix-splits-off-dvd-plan-into-new-company-qwikster.html"/><author><name>Kyle</name></author><published>2011-09-19T21:54:38Z</published><updated>2011-09-19T21:54:38Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-right ssNonEditable"><span><img src="http://insert-disc.com/storage/post-images/qwikster1.jpg_w288?__SQUARESPACE_CACHEVERSION=1316471021474" alt="" /></span></span>Last night, Netflix CEO and co-founder Reed Hastings announced Netflix will split its DVD delivery service into a new company called Qwikster. In an e-mail to subscribers, Hastings cites the different business models of online streaming and DVD delivery as a reason to split them and allow each to grow independantly. He also mentions the importance of improving the streaming technology and the rapid changes in that market.&nbsp;</p>]]></summary></entry><entry><title>Lady in the Water - M Night Shyamalan's Massive Ego Trip</title><category term="Bad Movies"/><category term="Features"/><category term="Lady in the Water"/><category term="M Night"/><category term="M Night Shyamalan"/><category term="Movies"/><category term="Narf"/><category term="Shyamalan"/><category term="ego trips"/><category term="scrunt"/><category term="terrible"/><id>http://insert-disc.com/home/2011/9/19/lady-in-the-water-m-night-shyamalans-massive-ego-trip.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/9/19/lady-in-the-water-m-night-shyamalans-massive-ego-trip.html"/><author><name>Kyle</name></author><published>2011-09-19T18:14:53Z</published><updated>2011-09-19T18:14:53Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span><em><span class="full-image-float-left ssNonEditable"><span><img style="width: 200px;" src="http://insert-disc.com/storage/post-images/lady-in-the-water1.jpg?__SQUARESPACE_CACHEVERSION=1316396953735" alt="" /></span></span>Lady in the Water</em> is what happens when a director's ego is allowed to go completely unchallenged. I was not expecting much going into it, but what I got was worse than I thought it could be. Not only is it a poorly-written mess of a movie, but it feels like M. Night <span>Shyamalan</span> wanted to make a movie about how awesome he is. Throughout the movie I just got the feeling that M. Night was positive that this was the greatest movie of all time and I just had to agree with him.</span></p>
<p><span>It's bad enough that the titular "lady in the water" is called a "<span>narf</span>" (Apparently Pinky was on the writing team). It's bad enough that none of the characters act in a remotely believable way. It's bad enough that none of the mythology is explained well and makes little sense. However, M. Night wasn't content to stop there, no, M. Night didn't think directing, writing and producing his movie was enough. No, he needed to also play a major role in it. The role of a character whose writing is so inspirational, it causes a young boy to one day become president.</span></p>]]></summary></entry><entry><title>Sonic Retrospective Part XI - Spin-offs up to 1997</title><category term="Doctor Robotnik"/><category term="Doctor Robotnik's Mean Bean Machine"/><category term="Featured"/><category term="Features"/><category term="Headline"/><category term="Knuckles' Cahotix"/><category term="Mean Bean Machine"/><category term="Mighty the Armadillo"/><category term="Miles &quot;Tails&quot; Prower"/><category term="Puyo Puyo Pop"/><category term="Retro"/><category term="Sonic"/><category term="Sonic Drift"/><category term="Sonic Drift 2"/><category term="Sonic Retrospective"/><category term="Video Games"/><id>http://insert-disc.com/home/2011/9/7/sonic-retrospective-part-xi-spin-offs-up-to-1997.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/9/7/sonic-retrospective-part-xi-spin-offs-up-to-1997.html"/><author><name>Kyle</name></author><published>2011-09-07T15:46:00Z</published><updated>2011-09-07T15:46:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img class="aligncenter size-full wp-image-6093" title="SonicRetroX" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/SonicRetroX.gif" alt="" width="300" height="300" /></span></span><br />Sonic has had a lot of spin-off games, and most of them do not require more than a passing mention. As such, this post will cover all of the Sonic spin-off games up to Sonic R in 1997. While some deserve a bit more discussion, including Knuckles Chaotix, most of these games will only get a few sentences. If you don't care about stuff like edutainment titles, come back next post where I finally talk about the first real 3-D game in the series: Sonic Adventure.</p>]]></summary></entry><entry><title>Morphing Grid Online 1 - Ticklesneezer</title><category term="Awesome"/><category term="MGO"/><category term="Morphing Grid Online"/><category term="Morphing Grid Online"/><category term="Podcasts"/><category term="Power Rangers"/><category term="Power Rangers"/><category term="podcast"/><id>http://insert-disc.com/home/2011/9/2/morphing-grid-online-1-ticklesneezer.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/9/2/morphing-grid-online-1-ticklesneezer.html"/><author><name>Patz</name></author><published>2011-09-02T15:05:44Z</published><updated>2011-09-02T15:05:44Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://insert-disc.com/storage/banners/MGOart.jpg?__SQUARESPACE_CACHEVERSION=1315182057462" alt="" width="200" height="200" /></span></span></p>
<p>&nbsp;At Insert-Disc we have a variety of interests. We like games, movies, cartoons, and nostalgia driven experiences like Power Rangers. We also have unlimited webspace and bandwidth. With that in mind we are very proud to present our next podcast, Morphing Grid Online! Morphing Grid Online grew out of our excitment over having Power Rangers available on netflix. Our mildly crazy endeavor is to watch all of Power Rangers and talk about along the way.</p>
<p>For episode one we looked at the first 16 episodes of Mighty Morphin Power Rangers. The conversation focused mainly on establishing the series and all the things we remember about it. This first big chunk was definitely a experience to work through so we hope you enjoy listening to it! Next episode we will be looking at Green With Evil. The first appearance of Tommy!</p>
<p><a href="http://feeds.feedburner.com/morphinggridonline">Subscribe!</a></p>]]></content><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/mgo/MGO1.mp3" length="30962427"/></entry><entry><title>Sonic Retrospective X - Sonic Blast</title><category term="Bad Sonic"/><category term="Features"/><category term="Game Gear"/><category term="Knuckles"/><category term="Sega"/><category term="Sonic"/><category term="Sonic Blast"/><category term="Sonic Retrospective"/><category term="Sonic the Hedgehog"/><category term="Video Games"/><category term="sucks"/><category term="terrible"/><id>http://insert-disc.com/home/2011/8/24/sonic-retrospective-x-sonic-blast.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/8/24/sonic-retrospective-x-sonic-blast.html"/><author><name>Kyle</name></author><published>2011-08-24T16:42:14Z</published><updated>2011-08-24T16:42:14Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 300px;" src="http://insert-disc.com/storage/post-images/sonicretrospective/G_Sonic_title1.png?__SQUARESPACE_CACHEVERSION=1314204069649" alt="" /></span></span></p>
<p>Sonic Blast is the last 2D main series Sonic game we're going to see for a while, and it, sadly, is one of the worst 2D Sonic games. Despite having a very similar name to <em>Sonic 3D Blast</em> and <a href="http://insert-disc.com/storage/post-images/sonicretrospective/blast.jpg">nigh identical box art</a>, the games have nothing in common with each other. Instead they made the graphics look vaguely 3D and called it good.</p>]]></summary></entry><entry><title>Podlabor Episode 7 – Melting in Baltimore</title><category term="Anime"/><category term="Otakon"/><category term="Otakon"/><category term="Podlabor"/><category term="anime"/><category term="cons"/><category term="manga"/><category term="podcast"/><category term="podlabor"/><id>http://insert-disc.com/home/2011/8/22/podlabor-episode-7-melting-in-baltimore.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/8/22/podlabor-episode-7-melting-in-baltimore.html"/><author><name>Patz</name></author><published>2011-08-23T03:57:04Z</published><updated>2011-08-23T03:57:04Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-float-left ssNonEditable"><span><img src="http://insert-disc.com/storage/banners/Podlabor.png?__SQUARESPACE_CACHEVERSION=1314145091363" alt="" width="200" height="200" /></span></span></p>
<p>Get hype for episode 7 of Podlabor, Melting in Baltimore! This time I talk to two very cool dudes, Tom from<a href="http://www.nigorimasen.com/"> Nigorimasen </a>and Phillip from <a href="http://eeeperschoice.com/">The Eeeper's Choice Podcast</a>.</p>
<p>We got together to talk about Otakon 2011. We talked about a variety of different topics. We started off with some very general discussion about the con itself. Than we moved onto talking about all the different panelse we went to over the weekend. We also went on a pretty awesome tangent about Aniplex USA about an Hour in that might end up expanded into it's own podcast sometime soon! At the end the discussion turned to the guests and the great time we had seeing so many cool people. So get to listening to all of us talk about the awesomeness that was Otakon 2011!</p>
<p>This Episode's Song: Connect - Madoka Magica Opening</p>
<p><a href="http://feeds.feedburner.com/Podlabor">Subscribe Here!</a>&nbsp;and&nbsp;<a href="http://itunes.apple.com/us/podcast/id388176796">iTunes!</a></p>
<p>&nbsp;</p>]]></content><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/podlabor/Podlabor 7.mp3" length="80626954"/></entry><entry><title>Ghost Rider: Spirit of Vengeance Trailer Looks Cagey</title><category term="Ghost Rider"/><category term="Ghost Rider 2"/><category term="Ghost Rider: Spirit of Vengeance"/><category term="Movies"/><category term="News"/><category term="Nic Cage"/><category term="Nicolas Cage"/><category term="Spirit of Vengeance"/><category term="bad movie"/><id>http://insert-disc.com/home/2011/8/19/ghost-rider-spirit-of-vengeance-trailer-looks-cagey.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/8/19/ghost-rider-spirit-of-vengeance-trailer-looks-cagey.html"/><author><name>Kyle</name></author><published>2011-08-19T22:36:18Z</published><updated>2011-08-19T22:36:18Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><iframe width="560" height="345" src="http://www.youtube.com/embed/ebCawfEnSWU?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>The first <em>Ghost Rider</em> was an entertaining trainwreck. Spirit of Vengeance seems to be the same from this, the first trailer released of the movie. Give it a watch and enjoy Nic Cage catching bullets in his CGI mouth and then spitting them out at someone. Also you can find out what it's like to <a href="http://www.youtube.com/watch?v=PpGlpAXJC8s">PISS FIRE</a>.</p>]]></content></entry><entry><title>Otakon - CSI</title><category term="Otakon"/><category term="Otakon"/><category term="csi"/><category term="podcast"/><id>http://insert-disc.com/home/2011/8/13/otakon-csi.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/8/13/otakon-csi.html"/><author><name>Patz</name></author><published>2011-08-13T15:13:07Z</published><updated>2011-08-13T15:13:07Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>So I joined in on an episode of the <a href="http://reversethieves.com/">Reverse Theives'</a> Crime Scene Investigations podcast. I got to hang out with the cool dudes from the <a href="http://www.osmcast.com/">OSMCast</a> and Carl from <a href="http://ogiuemaniax.wordpress.com/">Ogiue Maniax</a>. We talked all about our experiences on the first day of Otakon this year so be sure to check it out. It was a ton of fun to record with all those awesome people.</p>
<p style="text-align: center;"><a href="http://www.anime3000.com/a3k-network/114-the-speakeasy/873-otakon-crime-scene-investigation.html">Otakon 2011 - Crime Scene Investigation</a></p>]]></content></entry><entry><title>You Jive-Ass Turkeys Need to Watch the Black Dynamite Pilot</title><category term="Adult Swim"/><category term="Black Dynamite"/><category term="News"/><category term="News"/><category term="Television"/><category term="amazing"/><category term="cartoons"/><category term="kung-fu treachery"/><id>http://insert-disc.com/home/2011/8/10/you-jive-ass-turkeys-need-to-watch-the-black-dynamite-pilot.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/8/10/you-jive-ass-turkeys-need-to-watch-the-black-dynamite-pilot.html"/><author><name>Kyle</name></author><published>2011-08-10T17:47:25Z</published><updated>2011-08-10T17:47:25Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><object type="application/x-shockwave-flash" width="550" height="446" data="http://i.adultswim.com/adultswim/video2/tools/swf/viralplayer.swf"><param name="allowFullScreen" value="true" /><param name="movie" value="http://i.adultswim.com/adultswim/video2/tools/swf/viralplayer.swf"/><param name="FlashVars" value="id=8a250ba1318c049201319b6e5e8c0133" /><embed src="http://i.adultswim.com/adultswim/video2/tools/swf/viralplayer.swf" type="application/x-shockwave-flash" FlashVars="id=8a250ba1318c049201319b6e5e8c0133" allowFullScreen="true" width="550" height="446"></embed></object></p>
<p>This actually came out yesterday, but due to kung-fu treachery I was unable to watch the pilot episode of the new Black Dynamite cartoon until today. It's actually really, really good. It reuses some jokes from the movie, but that's to be expected in a pilot. The art style is very good and works great for the show. The animation leaves a bit to be desired, especially in the action scenes, but it's not bad. All of the original actors reprise their roles for the cartoon, which is very surprising and very nice.&nbsp;</p>
<p>I don't really want to spoil it for you, but it's embedded above and it's essentially about Seseme Street going rogue and tryign to take over the country. Highlights include a flashback to Black Dynamite's childhood, his office/whorephanage, and Black Dynamite's revelation that he was a children once.</p>
<p>It's only 11 minutes long, but it's really good and I am now even more excited for the cartoon to premiere in 2012 (I know, long wait) with its full 22 minute episodes.&nbsp;</p>]]></content></entry><entry><title>Sonic Retrospective IX - Sonic 3D Blast: Flickie's Island</title><category term="Features"/><category term="Megadrive"/><category term="Reviews"/><category term="Sega Genesis"/><category term="Sega Saturn"/><category term="Sonic"/><category term="Sonic 3D Blast"/><category term="Sonic 3D Flickie's Island"/><category term="Sonic Retrospective"/><category term="Sonic the Hedgehog"/><category term="Video Games"/><id>http://insert-disc.com/home/2011/8/8/sonic-retrospective-ix-sonic-3d-blast-flickies-island.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/8/8/sonic-retrospective-ix-sonic-3d-blast-flickies-island.html"/><author><name>Kyle</name></author><published>2011-08-08T18:09:41Z</published><updated>2011-08-08T18:09:41Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img style="width: 450px;" src="http://insert-disc.com/storage/post-images/sonicretrospective/Sonic_3D_start_001_64811.png?__SQUARESPACE_CACHEVERSION=1312776035208" alt="" /></p>
<p><em>Sonic 3D Blast</em> (Also known as <em>Sonic 3D: Flickie's Island</em>) is the third game in the series to use an isometric viewpoint to simulate 3D. The other two, <em>Sonic Labyrinth </em>and&nbsp;<em>SegaSonic the Hedgehog</em>, will be talked about soon in a post detailing spinoffs.&nbsp;<em>Sonic 3D Blast</em> is an interesting attempt at bringing <em>Sonic</em> to 3D that unfortunately strips much of what most would consider to be <em>Sonic</em> from the game.&nbsp;</p>]]></summary></entry><entry><title>Battleship Movie Has a Trailer. Also Aliens. Also Robots.</title><category term="Armageddon"/><category term="Bad Movies"/><category term="Battleship"/><category term="Movies"/><category term="News"/><category term="michael bay"/><id>http://insert-disc.com/home/2011/7/27/battleship-movie-has-a-trailer-also-aliens-also-robots.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/7/27/battleship-movie-has-a-trailer-also-aliens-also-robots.html"/><author><name>Kyle</name></author><published>2011-07-27T22:10:50Z</published><updated>2011-07-27T22:10:50Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<div><span class="full-image-float-left ssNonEditable"><span><img style="width: 195px;" src="http://insert-disc.com/storage/post-images/Battleship_Poster1.jpg?__SQUARESPACE_CACHEVERSION=1311805360111" alt="" /></span></span>You may have heard about there being a movie based on Battleship. What you might not have heard is that it looks like what The Asylum would make if they had a budget. Generic plot devices abound in the trailer, such as protagonist proposing to his girlfriend who is the daughter of his boss. (Just like <em>Armageddon</em>!) I bet we'll see some revolutionary new plot twists, like the boss comes around as he sees his daughter's fiance really prove himself and they grow close before dad has to sacrifice himself to save everyone. It does have Liam Neeson which is good, but it also has Rihanna as an actress because that's what she does now I guess.  &nbsp;</div>
<p>&nbsp;</p>
<div>The movie claims to show "both sides" of the conflict between the aliens and humans, which will probably mean we get a few scenes where we find out the aliens are just really hungry, so it's okay that they're killing us. Also the aliens' robot thing in the trailer looks like a Transformer, hence the comment about The Asylum. Have I mentioned the $200 million budget?
</p>]]></summary></entry><entry><title>Patz on Nigorimasen</title><category term="Anime"/><category term="Awesome"/><category term="News"/><category term="Nigorimasen"/><category term="Otakon"/><category term="Otakon"/><category term="Podcasts"/><category term="anime"/><category term="podcast"/><id>http://insert-disc.com/home/2011/7/26/patz-on-nigorimasen.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/7/26/patz-on-nigorimasen.html"/><author><name>Patz</name></author><published>2011-07-26T22:31:55Z</published><updated>2011-07-26T22:31:55Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: left;">So this week I was on a new episode of the Nigorimasen podcast. Tom was kind enough to have me on along with Alain from the <a href="http://reversethieves.com/">Reverse Theives</a> and Donald from <a href="http://otakunopodcast.com/">Otaku no Podcast</a>. We talked about the Summer Anime season and Otakon! Otakon is about to start so make sure you get to listening fast. I know that I will be there along with Alain and Tom. It was a ton of fun to record this episode and I hope you have fun listening!</p>
<p style="text-align: center;"><a href="http://www.nigorimasen.com/2011/07/26/nigorimasen-podcast-12-low-rent-victorique/">Nigorimasen #12 - Low-Rent Victorique</a></p>]]></content></entry><entry><title>Podlabor Episode 6 – Brave Up J-Decker</title><category term="Anime"/><category term="Awesome"/><category term="Otakon"/><category term="Otakon"/><category term="Podlabor"/><category term="anime"/><category term="jdecker"/><category term="podcast"/><category term="podlabor"/><category term="robots"/><id>http://insert-disc.com/home/2011/7/24/podlabor-episode-6-brave-up-j-decker.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/7/24/podlabor-episode-6-brave-up-j-decker.html"/><author><name>Patz</name></author><published>2011-07-24T12:47:34Z</published><updated>2011-07-24T12:47:34Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://insert-disc.com/storage/banners/Podlabor.png?__SQUARESPACE_CACHEVERSION=1311517338363" alt="" width="200" height="200" /></span></span>Looks like the next episode of Podlabor is here. This week I am joined once again by Kate from the <a href="http://reversethieves.com/">Reverse Thieves</a>&nbsp;and <a href="http://www.anime3000.com/a3k-network/114-the-speakeasy.html">the Speakeasy Podcast</a> also coming along with for the ride is Carl from <a href="http://ogiuemaniax.wordpress.com/">Ogiue Maniax</a>.</p>
<p>For this episode we got together to talk about one of the shows in the Brave series, Brave Police J-Decker. We talk at length about all the characters and what made the show so much fun for us to watch. We also got into a conversation about the overall accessibilty of shows like J-Decker. Before we got into all that though we had a nice chat about Otakon which we will all be at. It's in less than a week! So get listening to a brand new episode of Podlabor!</p>
<p>This episode's song is Heart to Heart, J-Decker's Theme.</p>
<p><a href="http://feeds.feedburner.com/Podlabor">Subscribe Here!</a>&nbsp;and&nbsp;<a href="http://itunes.apple.com/us/podcast/id388176796">iTunes!</a></p>
<p>&nbsp;</p>]]></content><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/podlabor/Podlabor 6.mp3" length="73226237"/></entry><entry><title>Sonic Retrospective Part VIII - Sonic Triple Trouble</title><category term="Eggman"/><category term="Fang"/><category term="Fang the Sniper"/><category term="Featured"/><category term="Features"/><category term="Headline"/><category term="Knuckles"/><category term="Knuckles the Echidna"/><category term="Retro"/><category term="Reviews"/><category term="Robotnik"/><category term="Sonic"/><category term="Sonic Retrospective"/><category term="Sonic Triple Trouble"/><category term="Sonic and Tails"/><category term="Sonic and Tails 2"/><category term="Video Games"/><id>http://insert-disc.com/home/2011/7/21/sonic-retrospective-part-viii-sonic-triple-trouble.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/7/21/sonic-retrospective-part-viii-sonic-triple-trouble.html"/><author><name>Admin</name></author><published>2011-07-21T19:34:48Z</published><updated>2011-07-21T19:34:48Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 250px;" src="http://insert-disc.com/storage/post-images/sonicretrospective/TripleTrouble1.png?__SQUARESPACE_CACHEVERSION=1311276787969" alt="" /></span></span></p>
<p><em>Sonic Triple Trouble</em> (Japanese title: <em>Sonic &amp; Tails 2</em>) is a direct sequel to <em>Sonic Chaos.</em>&nbsp;However, unlike <em>Sonic Chaos</em>, <em>Triple Trouble</em> is much more reminescent of a Genesis title and contains much longer stages. It also adds a lot more vehicular sections. <br /><br />Unlike the other Game Gear games, <em>Sonic Triple Trouble </em>has no Master System version. Despite this, the game feels more like a console<em> Sonic</em> game than the others on the Game Gear.&nbsp;Like its prequel, you Sonic has his Super Peel-Out and this is the second to last game it appears in. Tails can fly, but it again uses the awkward hold up and press jump while standing system instead of the much simpler jump mashing the main series utilizes.</p>]]></summary></entry><entry><title>AMIF Episode 220 - LA Noire is Jason's Crazy Ex-Girlfriend</title><category term="&amp;gt;Attack Magic Item Flee"/><category term="Podcasts"/><category term="Video Games"/><id>http://insert-disc.com/home/2011/7/14/amif-episode-220-la-noire-is-jasons-crazy-ex-girlfriend.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/7/14/amif-episode-220-la-noire-is-jasons-crazy-ex-girlfriend.html"/><author><name>Kyle</name></author><published>2011-07-14T19:08:49Z</published><updated>2011-07-14T19:08:49Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 200px;" src="http://insert-disc.com/storage/banners/AMIFBanner21.png?__SQUARESPACE_CACHEVERSION=1310670567537" alt="" /></span></span>It's another episode of Attack Magic Item Flee! This time we talk about LA Noire, Magicka, Uncharted 3, Amnesia: The Dark Descent and more! So tune in and enjoy the return of the soundboard.</p>]]></content><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.squarespace.com/storage/podcasts/amif/AMIF220.mp3"/></entry><entry><title>Sonic Retrospective Part VII – Sonic 3 &amp; Knuckles</title><category term="Featured"/><category term="Features"/><category term="Headline"/><category term="Knuckles"/><category term="Retro"/><category term="Sonic"/><category term="Sonic 3"/><category term="Sonic 3 &amp;amp; Knuckles"/><category term="Sonic Retrospective"/><category term="Sonic and Knuckles"/><category term="Sonic the Hedgehog"/><category term="Sonic the Hedgehog 3"/><category term="Tails"/><category term="Video Games"/><id>http://insert-disc.com/home/2011/7/12/sonic-retrospective-part-vii-sonic-3-knuckles.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/7/12/sonic-retrospective-part-vii-sonic-3-knuckles.html"/><author><name>Kyle</name></author><published>2011-07-12T15:58:00Z</published><updated>2011-07-12T15:58:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img style="width: 500px;" src="http://insert-disc.com/storage/post-images/sonicretrospective/S3k_title1.png?__SQUARESPACE_CACHEVERSION=1310168954355" alt="" /></p>
<p><span class="full-image-block ssNonEditable"><span>&nbsp;</span></span>After <em>Sonic the Hedgehog 2</em> turned out so well, SEGA once again put STI in charge of the next numbered <em>Sonic</em> game. The game was essentially made by the Japanese half of the developer while <em>Sonic Spinball</em> was made by the other. Originally, Yuji Naka, the producer of the game, wanted to use a new chip to give the game a pseudo-3D isometric view, like the eventual <em>Sonic 3D</em>. However, the chip would not be ready in time so he had to scrap that idea.</p>]]></summary></entry><entry><title>Episode 3 - Titanic II</title><category term="Podcasts"/><category term="What Is This?"/><id>http://insert-disc.com/home/2011/7/9/episode-3-titanic-ii.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/7/9/episode-3-titanic-ii.html"/><author><name>Kyle</name></author><published>2011-07-09T18:32:00Z</published><updated>2011-07-09T18:32:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 200px;" src="http://insert-disc.com/storage/banners/WITlogo.gif?__SQUARESPACE_CACHEVERSION=1310207597287" alt="" /></span></span>It's episode 3 of What is This? and this time we took a look at The Asylum classic: Titanic II. Yes, they thought the first Titanic had such a great voyage they should do it again. This time with a II painted on the hull. Also ice detectors.&nbsp;</p>
<p>Also we continue the awesome opening style that we hope will become standard for the show. &nbsp;</p>
<p>So listen up as we talk about history repeating itself and CG snow, and CG ships, and CG water, and CG submarines, and CG helicopters. Oh and CG iceburgs.&nbsp;</p>]]></content><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/wit/WIT03.mp3" length="26218703"/></entry><entry><title>Sonic Retrospective Part VI - Sonic Chaos</title><category term="Featured"/><category term="Features"/><category term="Game Gear"/><category term="Headline"/><category term="Master System"/><category term="Miles &quot;Tails&quot; Prower"/><category term="Retro"/><category term="Sega"/><category term="Sonic"/><category term="Sonic &amp;amp; Tails"/><category term="Sonic Chaos"/><category term="Sonic Retrospective"/><category term="Sonic and Tails"/><category term="Sonic the Hedgehog"/><category term="Tails"/><category term="Video Games"/><id>http://insert-disc.com/home/2011/6/25/sonic-retrospective-part-vi-sonic-chaos.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/6/25/sonic-retrospective-part-vi-sonic-chaos.html"/><author><name>Kyle</name></author><published>2011-06-25T18:43:48Z</published><updated>2011-06-25T18:43:48Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-float-left ssNonEditable"><span><img style="width: 350px;" src="http://insert-disc.com/storage/post-images/sonicretrospective/SonicChaos1.png?__SQUARESPACE_CACHEVERSION=1309027124363" alt="" /></span></span></p>
<p style="text-align: left;"><em>Sonic Chaos</em> is another Game Gear/Master System <em>Sonic</em> game that isn't as well remembered as its 16-bit brothers. It's an interesting game that introduced some new things to the Sonic series and is fairly fun.</p>
<p>This is the very first game that you can control a flying Tails. The game is built around the ability to play the game as Sonic or Tails and the differences in how they play. Because of this, the Japanese title, <em>Sonic &amp; Tails</em>, is a much better name.]]></summary></entry><entry><title>Happy Birthday Sonic the Hedgehog! + Sonic Generations Demo Impressions</title><id>http://insert-disc.com/home/2011/6/23/happy-birthday-sonic-the-hedgehog-sonic-generations-demo-imp.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/6/23/happy-birthday-sonic-the-hedgehog-sonic-generations-demo-imp.html"/><author><name>Kyle</name></author><published>2011-06-23T18:01:24Z</published><updated>2011-06-23T18:01:24Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><object width="480" height="390"><param name="movie" value="http://www.youtube.com/v/3Kz66pZZSrs?version=3&hl=en_US&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3Kz66pZZSrs?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">The<em> Sonic the Hedgehog</em>&nbsp;series turns 20 today, and while he's had a lot of rough patches, I still like him. He's that friend you've known for years that you don't really like anymore, but you still feel obligated to at least talk to him now and then because you used to be close. So celebrate by reading my <a href="http://insert-disc.com/home/category/sonic-retrospective">Sonic Retrospective</a>, playing the good, old games, or by playing the new Sonic Generations demo out today. Impressions of the demo after the jump.</p>]]></summary></entry><entry><title>Sonic Retrospective Part V - Sonic CD</title><category term="Amy Rose"/><category term="Features"/><category term="Metal Sonic"/><category term="Retro"/><category term="Robotnik"/><category term="SEGA CD"/><category term="Sega"/><category term="Sonic"/><category term="Sonic CD"/><category term="Sonic Retrospective"/><category term="Sonic the Hedgehog"/><category term="Video Games"/><id>http://insert-disc.com/home/2011/6/20/sonic-retrospective-part-v-sonic-cd.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/6/20/sonic-retrospective-part-v-sonic-cd.html"/><author><name>Kyle</name></author><published>2011-06-20T19:33:36Z</published><updated>2011-06-20T19:33:36Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<span class="full-image-float-left ssNonEditable"><span><img src="http://insert-disc.com/storage/post-images/sonicretrospective/SonicCD1.png?__SQUARESPACE_CACHEVERSION=1308521460566" alt="" /></span></span>
<p>SEGA was working on the Mega CD in Japan and wanted a <em>Sonic</em> game to help sell it. At the time, <em>Sonic the Hedgehog 2</em> was only just being developed. After ideas of simply porting the first game or the second when it came out, but it was decided that a new game would be made and they put Naoto Ohshima, character designer of Sonic, in charge of the project.&nbsp;Ohshima compared plans with the <em>Sonic the Hedgehog 2</em> team to be sure they both made distinct games, and decided to use the time travel mechanic they discussed when it was cut from <em>Sonic 2</em>.</p>]]></summary></entry><entry><title>Episode 2 - Battlefield Earth</title><category term="Battlefield Earth"/><category term="Dutch Angles"/><category term="John Travolta"/><category term="Podcasts"/><category term="What Is This?"/><id>http://insert-disc.com/home/2011/6/15/episode-2-battlefield-earth.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/6/15/episode-2-battlefield-earth.html"/><author><name>Kyle</name></author><published>2011-06-15T20:56:15Z</published><updated>2011-06-15T20:56:15Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 200px;" src="http://insert-disc.com/storage/banners/WITlogo.gif?__SQUARESPACE_CACHEVERSION=1308171446830" alt="" /></span></span>It's finally episode 2 of What is This? and this time we sit down to talk about the masterpiece of cinema starring John Travolta, that's right the <em>Passion of the Christ</em> of Scientology, <em>Battlefield Earth</em>. So join us as we sit around and make fun of the man-animals who put this piece of garbage together.</p>
<p>&nbsp;Most importantly though, we now have an awesome opening.</p>
<p>&nbsp;</p>
<p>Next time in What is This? - <em>Titanic II</em></p>
<p>So give it a watch and join in our mockery next time on What is This?</p>]]></content><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/wit/WIT02.mp3"/></entry><entry><title>Power Rangers and More Now on Netflix Instant Streaming!</title><category term="Big Bad Beetleborgs"/><category term="Masked Rider"/><category term="Mighty Morphin' Power Rangers Movie"/><category term="News"/><category term="Power Rangers"/><category term="Saban"/><category term="Turbo: A Power Rangers Movie"/><category term="V.R. Troopers"/><id>http://insert-disc.com/home/2011/6/15/power-rangers-and-more-now-on-netflix-instant-streaming.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/6/15/power-rangers-and-more-now-on-netflix-instant-streaming.html"/><author><name>Kyle</name></author><published>2011-06-15T17:55:42Z</published><updated>2011-06-15T17:55:42Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 548px;" src="http://insert-disc.com/storage/post-images/701841281.jpg?__SQUARESPACE_CACHEVERSION=1308160647470" alt="" /></span></span></p>
<p>After 10,000 years it's free! You can now watch all of <a href="http://movies.netflix.com/WiMovie/Mighty_Morphin_Power_Rangers/70184128?trkid=2361637"><em>Power Rangers</em></a>, <a href="http://movies.netflix.com/WiMovie/Big_Bad_Beetleborgs/70184127?trkid=2361637"><em>Big Bad Beetleborgs</em></a> and <a href="http://movies.netflix.com/WiMovie/V.R._Troopers/70184126?trkid=2361637"><em>V.R. Troopers</em></a> on Netflix Instant Streaming. From <em>Mighty Morphin'</em> to <em>RPM</em> and everything in between, it's all on Netflix now. It even includes the "remastered" version of <em>Mighty Morphin'</em>! It doesn't have <em>Samurai</em> right now, but since that's the newest series, that's understandable. Oh and recently netflix also acquired both the <a href="http://movies.netflix.com/WiMovie/Mighty_Morphin_Power_Rangers_The_Movie/60030135?trkid=2361637"><em>Mighty Morphin' Power Rangers Movie</em></a> and <a href="http://movies.netflix.com/WiMovie/Turbo_A_Power_Rangers_Movie/60030136?trkid=2361638"><em>Turbo: A Power Rangers Movie</em></a>. This means you can now watch all of the <em>Power Rangers</em> up to <em>Samurai </em>even the bits that are non-canon!</p>
<p><em>V.R. Troopers</em> and, to a lesser extent, <em>Big Bad Beetleborgs</em> are surprising additions as they never acheived the same fame as <em>Power Rangers</em>, but it's nice to see them. Unsurprising is the lack of <em>Masked Rider</em> due to the licensing issues that would bring up.&nbsp;</p>
<p>So go watch some<em> Power Rangers </em>and keep your eyes on Insert-Disc for a possible <em>Power Rangers</em> related project in a few weeks.</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Sonic Retrospective IV - Sonic the Hedgehog 2</title><category term="Featured"/><category term="Features"/><category term="Headline"/><category term="Retro"/><category term="Sonic"/><category term="Sonic &amp;amp; Tails"/><category term="Sonic 2"/><category term="Sonic Retrospective"/><category term="Sonic the Hedgehog"/><category term="Sonic the Hedgehog 2"/><category term="Tails"/><category term="Video Games"/><id>http://insert-disc.com/home/2011/6/14/sonic-retrospective-iv-sonic-the-hedgehog-2.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/6/14/sonic-retrospective-iv-sonic-the-hedgehog-2.html"/><author><name>Kyle</name></author><published>2011-06-14T21:20:39Z</published><updated>2011-06-14T21:20:39Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img style="width: 480px;" src="http://insert-disc.com/storage/post-images/sonicretrospective/Sonic2_title1.png?__SQUARESPACE_CACHEVERSION=1308085356465" alt="" /></p>
<p style="text-align: center;"><em><a href="http://insert-disc.com/home/category/sonic-retrospective">Click here to read other entries in the Sonic Retrospective.</a></em></p>
<p><em><a href="http://insert-disc.com/tag/sonic-retrospective/"></a></em><br />Soon after <em>Sonic the Hedgehog</em> became a success, its creator, Yuji Naka, left SEGA due to issues with management. However, a new initiative in SEGA of America called Sega Technical Institute was attracting Japanese as well as American developers and with persuasion from a friend and the promise of greater control, higher pay, and a ferrari, Yuji Naka joined STI.&nbsp;</p>
<p>STI began work on <em>Sonic the Hedgehog 2</em> and one of the main features they wanted to incorporate was a new main character for a 2-player mode. There were several ideas suggested, including a turtle, but the two-tailed fox design was chosen and Miles "Tails" Prower was born. Despite plans to name him simply "Tails," his creator liked the Miles Prower name so much he snuck it into various parts of the game, forcing the full name he has now.&nbsp;</p>]]></summary></entry><entry><title>Episode 219 - Moderation Nacers: The e3 Episode</title><category term="&amp;gt;Attack Magic Item Flee"/><category term="E3"/><category term="Microsoft"/><category term="Nintendo"/><category term="PSVita"/><category term="Podcasts"/><category term="Sony"/><category term="Video Games"/><id>http://insert-disc.com/home/2011/6/14/episode-219-moderation-nacers-the-e3-episode.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/6/14/episode-219-moderation-nacers-the-e3-episode.html"/><author><name>Kyle</name></author><published>2011-06-14T15:36:56Z</published><updated>2011-06-14T15:36:56Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span style="white-space: pre;"><br /><span class="full-image-block ssNonEditable"><span><img src="http://insert-disc.com/storage/banners/AMIFBanner21.png?__SQUARESPACE_CACHEVERSION=1308065920888" alt="" /></span></span></span></p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">E3 has come and gone and we talked about it. For about 2 hours. We mocked Microsoft, were confused by Nintendo, and some of us were oddly interested in Sony. We talked about a lot of stuff, so if you wnat to hear what we thought about E3, this is the place to be. If you don't, then you clearly are at the wrong website. So listen for thoughts on the PSVitamin, the Wiiuu, and more Kinect garbage.</p>]]></content><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/amif/AMIF219.mp3" length="76573838"/></entry><entry><title>My Attempt At Acting</title><id>http://insert-disc.com/home/2011/6/8/my-attempt-at-acting.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/6/8/my-attempt-at-acting.html"/><author><name>Patz</name></author><published>2011-06-09T03:52:06Z</published><updated>2011-06-09T03:52:06Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>The Reverse Theives asked me to play a small part in a skit they performed in the most recent episode of the Bonus Round podcast on Anime3000. The podcast is a review of the series Guin Saga and they decided that the best way to open it up is with a little skit. So check out my acting debut and maybe stay for the review afterwards.</p>
<p><a href="http://reversethieves.com/2011/06/02/bonus-round-cat-scratch-fever/">Check it out</a></p>]]></content></entry><entry><title>Nintendo E3 Conference Liveblog 12 ET/ 9 PT</title><id>http://insert-disc.com/home/2011/6/7/nintendo-e3-conference-liveblog-12-et-9-pt.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/6/7/nintendo-e3-conference-liveblog-12-et-9-pt.html"/><author><name>Danny</name></author><published>2011-06-07T14:12:54Z</published><updated>2011-06-07T14:12:54Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://siliconangle.com/files/2010/09/Nintendo-logo-21.jpg?__SQUARESPACE_CACHEVERSION=1307456116735" alt="" /></span></span></p>
<p style="text-align: left;">It's Nintendo's turn now as we gear up for the final press conference of the week. There's a lot of buzz surrounding this one, with Nintendo promising some surprises as well as a brand new console. This is also the proving ground for the 3DS, as Nintendo has to show off some killer applications that will pique interest in the device. Will they aim for the hardcore, or are we headed for another conference full of Wii Fit, Wii Sports, and Ravi Drums? Come join our liveblog and find out!</p>]]></summary></entry><entry><title>Sony E3 Press Conference Liveblog 7:45 ET/4:45 PT</title><id>http://insert-disc.com/home/2011/6/6/sony-e3-press-conference-liveblog-745-et445-pt.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/6/6/sony-e3-press-conference-liveblog-745-et445-pt.html"/><author><name>Admin</name></author><published>2011-06-06T23:33:09Z</published><updated>2011-06-06T23:33:09Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><img src="http://insert-disc.com/storage/banners/ps3LogoBig.jpg?__SQUARESPACE_CACHEVERSION=1307403539672" alt="" width="362" height="124" /></p>
<p>We are now at the final press conference of the day at E3. Sony is looking to have a number of different things on hand tonight. We'll get to see more of the NGP including a possible new name, PS3 games, and who knows what else. You can watch it live on <a href="http://www.gametrailers.com/netstorage/e3/e3-live.html">GameTrailers</a> or on Sony's <a href="http://blog.us.playstation.com/2011/06/06/watch-playstations-e3-press-conference-live/?utm_source=twitter&amp;utm_medium=social&amp;utm_campaign=livestream_060611">Playstation Blog</a>. I certainly hope they wow us so be sure to join in to the chat with all of us here at Insert-Disc!</p>]]></summary></entry><entry><title>Microsoft E3 Liveblog - 12ET/9PT</title><id>http://insert-disc.com/home/2011/6/6/microsoft-e3-liveblog-12et9pt.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/6/6/microsoft-e3-liveblog-12et9pt.html"/><author><name>Patz</name></author><published>2011-06-06T14:58:16Z</published><updated>2011-06-06T14:58:16Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span>&nbsp;</span></span></p>
<p style="text-align: center;"><img src="http://insert-disc.com/storage/banners/xbox360_logo.jpg?__SQUARESPACE_CACHEVERSION=1307373124961" alt="" width="294" height="191" /></p>
<p>To kick off our day of Liveblogs we have Microsoft. What will they show us? More Halo? Maybe Gears of War? I guess Kinect is a pretty big deal these days. Who knows we might even get something new and exciting! The show is going to be streaming live on <a href="http://e3.gamespot.com/press-conference/microsoft-e3/?tag=calendar%3Btitle%3B2">Gamespot</a> and <a href="http://www.gametrailers.com/netstorage/e3/e3-live.html">Gametrailers</a>. So be sure to join us here on Insert-Disc for a liveblog and chat about everything that goes on at the press conference. The conference starts at about 12:30 EDT but we will be here at Noon making horrible predictions and having fun so join in!</p>]]></summary></entry><entry><title>E3 Liveblog Plans!</title><id>http://insert-disc.com/home/2011/6/5/e3-liveblog-plans.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/6/5/e3-liveblog-plans.html"/><author><name>Patz</name></author><published>2011-06-06T03:51:47Z</published><updated>2011-06-06T03:51:47Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span>&nbsp;</span></span></p>
<p style="text-align: center;"><img src="http://insert-disc.com/storage/banners/e3.png?__SQUARESPACE_CACHEVERSION=1307333141901" alt="" width="201" height="238" /></p>
<p>Since E3 and all it's excitement begins tomorrow we will be liveblogging a number of different press conferences. First on Monday we will be talking about all the crazy antics from Microsoft, EA, and Sony. Following that on Tuesday we have Nintendo. We will be providing links to the livestreams for all the conferences in their individual posts.</p>
<p><span style="text-decoration: underline;"><strong>Monday</strong></span></p>
<p>Microsoft&nbsp;&nbsp;&nbsp; 12:00 EDT/9:00 PDT</p>
<p>EA&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; 3:30 EDT/12:30 PDT</p>
<p>Sony&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 8:00 EDT/5:00 PDT</p>
<p><span style="text-decoration: underline;"><strong>Tuesday</strong></span></p>
<p>Nintendo&nbsp;&nbsp; 12:00 EDT/9:00 PDT</p>
<p>So join in for all the E3 fun here at Insert-Disc!</p>]]></content></entry><entry><title>Sonic Retrospective III - Sonic the Hedgehog 2(8-bit)</title><category term="8-bit"/><category term="Featured"/><category term="Features"/><category term="Game Gear"/><category term="Headline"/><category term="Master System"/><category term="Retro"/><category term="Sonic"/><category term="Sonic 2"/><category term="Sonic Retrospective"/><category term="Sonic the Hedgehog"/><category term="Sonic the Hedgehog 2"/><category term="Tails"/><category term="Video Games"/><category term="really hard"/><id>http://insert-disc.com/home/2011/5/30/sonic-retrospective-iii-sonic-the-hedgehog-28-bit.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/5/30/sonic-retrospective-iii-sonic-the-hedgehog-28-bit.html"/><author><name>Admin</name></author><published>2011-05-30T22:36:28Z</published><updated>2011-05-30T22:36:28Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img style="width: 530px; border: 0px initial initial;" src="http://insert-disc.com/storage/post-images/sonicretrospective/S2_sms_title1.png?__SQUARESPACE_CACHEVERSION=1306794804473" alt="" /></p>
<p><em>Sonic the Hedgehog 2</em>&nbsp;actually came out on the Master System and Game Gear before&nbsp;the Genesis game. This makes the 8-bit release the first game with Tails in it, even if he isn't playable. He does, however, make cameo appearances on the title screen and all of the images for the various zones. This is because Robotnik kidnapped Tails and&nbsp;<em>Sonic</em>&nbsp;has to rescue him. So he appears at the end of the game as well. The game is also features&nbsp;<a href="http://insert-disc.com/storage/post-images/sonicretrospective/S2ggmechasonic1.png">Mecha Sonic</a>, which is the same silver robotic<em>&nbsp;Sonic</em>&nbsp;at the end of the 16-bit release (Not to be confused with&nbsp;<a href="http://insert-disc.com/storage/post-images/sonicretrospective/MSProjector1.PNG">Metal Sonic</a>&nbsp;from<em>Sonic CD</em>). These are the only real similarities between the 8-bit game made by Aspect Co. (who would go on to make further Sonic games for the Master System and Game Gear) and its more popular 16-bit brother.&nbsp;</p>]]></summary></entry><entry><title>Sonic Retrospective Part II - Sonic the Hedgehog(8-bit)</title><category term="8-bit"/><category term="Featured"/><category term="Features"/><category term="Game Gear"/><category term="Headline"/><category term="Master System"/><category term="Retro"/><category term="Sega"/><category term="Sonic"/><category term="Sonic GEN"/><category term="Sonic GG"/><category term="Sonic Retrospective"/><category term="Sonic the Hedgehog"/><category term="Sonic the Hedgehog 8-bit"/><category term="Video Games"/><id>http://insert-disc.com/home/2011/5/27/sonic-retrospective-part-ii-sonic-the-hedgehog8-bit.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/5/27/sonic-retrospective-part-ii-sonic-the-hedgehog8-bit.html"/><author><name>Kyle</name></author><published>2011-05-27T19:25:28Z</published><updated>2011-05-27T19:25:28Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><img style="width: 530px;" src="http://insert-disc.com/storage/post-images/sonicretrospective/Sonic_1_MS_title1.png?__SQUARESPACE_CACHEVERSION=1306421633186" alt="" /></p>
<p><em>Welcome to part two of my Sonic retrospective, eventually I will cover every Sonic game. If you want to catch up, click&nbsp;<a href="http://insert-disc.com/home/2011/5/23/sonic-retrospective-part-i-sonic-the-hedgehog.html">here</a>&nbsp;to see part I.</em></p>
<p><em>Sonic the Hedgehog</em> for Master System/Game Gear was released a mere four months after the Genesis game. Made by Ancient, it was not only the last <em>Sonic</em> game Ancient would make, but it was the last game released for the Master System in North America. Unfortunately, there's little background information on this game (For some reason people like to ask other questions when interviewing people from&nbsp;SEGA&nbsp;and Sonic Team), but it's still an interesting game. Despite sharing a title and many level names with the Genesis game, <em>Sonic the Hedgehog</em> for the Master System is a completely different game.]]></summary></entry><entry><title>Sonic Retrospective Part I - Sonic the Hedgehog</title><category term="Featured"/><category term="Features"/><category term="Headline"/><category term="Retro"/><category term="Reviews"/><category term="Sega"/><category term="Sonic"/><category term="Sonic Retrospective"/><category term="Sonic the Hedgehog"/><category term="Video Games"/><id>http://insert-disc.com/home/2011/5/23/sonic-retrospective-part-i-sonic-the-hedgehog.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/5/23/sonic-retrospective-part-i-sonic-the-hedgehog.html"/><author><name>Kyle</name></author><published>2011-05-24T00:32:47Z</published><updated>2011-05-24T00:32:47Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/01/sonic-the-hedgehog-21.jpg"><img class="aligncenter size-full wp-image-4264" title="sonic-the-hedgehog-2[1]" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/01/sonic-the-hedgehog-21.jpg" alt="" width="525" height="368" /></a></p>
<p><a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/01/sonic-the-hedgehog-21.jpg"></a>It is a month away from Sonic the Hedgehog's 20th anniversary, and the series is not exactly going strong, but it is showing signs of improvement. The new games are looking less and less terrible and they aren't introducing as many new characters, so with luck Sonic will be a quality franchise again by the time the 25th anniversary comes around. I will be going through every single Sonic game in release order, talking about the background of the game, the gameplay, and whether or not it still holds up today. Here we go with the game that started it all: <em>Sonic the Hedgehog</em>.</p>]]></summary></entry><entry><title>Welcome Back</title><id>http://insert-disc.com/home/2011/5/20/welcome-back.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/5/20/welcome-back.html"/><author><name>Patz</name></author><published>2011-05-20T16:00:00Z</published><updated>2011-05-20T16:00:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>If you haven't noticed Insert-Disc has decided to change it's look again. Kyle and I have decided to move the blog over to Square Space and with that we have redesigned it. It's pretty exciting because it comes with a number of advantages. The hosting is much more stable and scales so we shouldn't have to worry about downtime again. Also the categories and rss feeds are fixed now so you can easily subscribe to <em>AMIF</em> and <em>Podlabor</em> without issue now.</p>
<p>Speaking of podcasts, along with the new design Kyle has decided to launch a brand new podcast called <em><a href="http://insert-disc.com/home/2011/5/18/what-is-this-episode-1-robot-jox.html">What Is This?</a> </em>Kyle and two friend talk about bad movies. Think of it as a extension of I Don't Even where you get to hear some opinions about the movies. So make sure you check it out.</p>
<p>So get hype for Insert-Disc!</p>]]></content></entry><entry><title>What Is This: Episode 1 - Robot Jox</title><category term="Podcasts"/><category term="Robot Jox"/><category term="Thumbs-up Bro-fist"/><category term="Thumbsupbrofist"/><category term="What Is This?"/><id>http://insert-disc.com/home/2011/5/18/what-is-this-episode-1-robot-jox.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/5/18/what-is-this-episode-1-robot-jox.html"/><author><name>Kyle</name></author><published>2011-05-18T22:42:46Z</published><updated>2011-05-18T22:42:46Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://insert-disc.com/storage/banners/WITlogo.gif?__SQUARESPACE_CACHEVERSION=1305758650454" alt="" width="200" height="200" /></span></span>Oh look a new podcast is in town here on Insert-Disc. What Is This? is the new podcast about bad movies, TV shows, or whatever else we feel like talking about. Hosted by Kyle, and two guys you've never heard of before named Ryan and Logan, this podcast is sort of like I Don't Even, but without the human interaction.</p>
<p>For our premier episode we talked about the classic movie, <em>Robot Jox</em>. Well known from I Don't Even, but my cohosts had never watched it before, so it seemed like a good place to start.&nbsp;</p>
<p>So listen to us talk about the shocking betrayal by Tex Conway and wonder who the refs of the future are. Also crotch-saws.&nbsp;</p>]]></content><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.squarespace.com/storage/podcasts/wit/WITE1.mp3"/></entry><entry><title>Podlabor Episode 5 – Crunchy Drivers</title><category term="Podcasts"/><category term="Podlabor"/><id>http://insert-disc.com/home/2011/5/18/podlabor-episode-5-crunchy-drivers.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/5/18/podlabor-episode-5-crunchy-drivers.html"/><author><name>Patz</name></author><published>2011-05-18T22:31:48Z</published><updated>2011-05-18T22:31:48Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://insert-disc.com/storage/banners/Podlabor.png?__SQUARESPACE_CACHEVERSION=1305778253351" alt="" width="200" height="200" /></span></span>Finally after far too long Podlabor is back and better than ever! This week I was joined by the ever British Elliot Page from&nbsp;<a href="http://www.anigamers.com/">Ani-Gamers</a>&nbsp;and&nbsp;<a href="http://www.uk-anime.net/">UK Anime Network</a>&nbsp;and master blogging/podcasting duo the Reverse Thieves, Kate and Al, from the blog of the same name&nbsp;<a href="http://reversethieves.com/">Reverse Thieves</a>&nbsp;and the Speakeasy Podcast on&nbsp;<a href="http://www.anime3000.com/a3k-network/114-the-speakeasy.html">Anime3000</a>.</p>
<p>This week&rsquo;s main topic was Star Driver. We talked at length about how we felt about the show, why we think it got the reaction it did, and what could have been changed to make it great. But before we got into that we...]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/podlabor/Podlabor5.mp3" length="71488649"/></entry><entry><title>Episode 217 – WHO IS THIS?</title><category term="&amp;gt;Attack Magic Item Flee"/><category term="AMIF"/><category term="Podcasts"/><id>http://insert-disc.com/home/2011/5/18/episode-217-who-is-this.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/5/18/episode-217-who-is-this.html"/><author><name>Admin</name></author><published>2011-05-18T22:16:17Z</published><updated>2011-05-18T22:16:17Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://insert-disc.com/storage/banners/AMIFBanner21.png?__SQUARESPACE_CACHEVERSION=1305757161293" alt="" width="200" height="200" /></span></span></p>
<p>Yes, it has been three months since AMIF has updated. Yeah, this podcast was recorded about 4 weeks ago, what whatever, it&rsquo;s out now. Finally. In this episode Jason doesn&rsquo;t show up so Eric is here to talk about Pokemon Black and White. It was timely at the time, trust me. Also we spend about 15 minutes ragging on Jason as usual.</p>]]></content><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/amif/AMIF217.mp3" length="48187596"/></entry><entry><title>"So, Who's Ready to Make Some Science?" - Portal 2 Review</title><category term="Aperture"/><category term="Aperture Science"/><category term="BURN DOWN YOUR HOUSE WITH THE LEMONS"/><category term="Cave Johnson"/><category term="Cave Johnson here"/><category term="Chell"/><category term="GLaDOS"/><category term="Headline"/><category term="PC"/><category term="PlayStation 3"/><category term="Portal"/><category term="Portal 2"/><category term="Reviews"/><category term="Valve"/><category term="Video Games"/><category term="Wheatley"/><category term="Xbox 360"/><id>http://insert-disc.com/home/2011/5/18/so-whos-ready-to-make-some-science-portal-2-review.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/5/18/so-whos-ready-to-make-some-science-portal-2-review.html"/><author><name>Kyle</name></author><published>2011-05-18T06:52:00Z</published><updated>2011-05-18T06:52:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<span class="full-image-float-right ssNonEditable"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2011/04/portal2boxart1.jpg" alt="" title="portal2boxart[1]" width="200" height="279" class="aligncenter size-full wp-image-6880" /></span>So, Portal 2 is finally out. It’s been four years since Portal was released as part of The Orange Box and was met with almost universal praise. The simple, yet complex gameplay of two connected portals was amazing and the hilarious dialog and story made it even more popular. The only real problem anyone had with it was its short length, and Portal 2 not only remedies that, but it makes everything else better while it’s at it. Instead of a mere two hours, the game takes eight hours to clear single-player and another four or so for the cooperative campaign. And all of that time is full of fun, laughs, and a much deeper plot.]]></summary></entry><entry><title>Episode 216 - Dang ol' podcast, man</title><category term="&amp;gt;Attack Magic Item Flee"/><category term="Headline"/><category term="Podcasts"/><id>http://insert-disc.com/home/2011/2/18/episode-216-dang-ol-podcast-man.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/2/18/episode-216-dang-ol-podcast-man.html"/><author><name>Admin</name></author><published>2011-02-18T19:09:14Z</published><updated>2011-02-18T19:09:14Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/05/AMIFBanner2.png" alt="" title="AMIFBanner2" width="200" height="200" class="aligncenter size-full wp-image-5292" />

What? Could it be? A podcast a week after the last episode? It's almost like this was a weekly podcast again!

This week we talked about King of the Hill, Duke Nukem Forever, a bunch of random games, and Activision's latest cuts. So tune in and maybe we'll be back next week.
[podcast]http://insert-disc.com/AMIF/AMIF216.mp3[/podcast]]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.squarespace.com/storage/podcasts/amif/AMIF216.mp3"/></entry><entry><title>Pokemon Colosseum Review</title><category term="GameCube"/><category term="Headline"/><category term="Reviews"/><category term="Video Games"/><id>http://insert-disc.com/home/2011/2/15/pokemon-colosseum-review.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/2/15/pokemon-colosseum-review.html"/><author><name>Admin</name></author><published>2011-02-15T22:06:21Z</published><updated>2011-02-15T22:06:21Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<span class="full-image-float-left ssNonEditable"><span><img class="aligncenter size-full wp-image-6784" title="250px-Pokemon_Colosseum_boxart_EN-US" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2011/02/250px-Pokemon_Colosseum_boxart_EN-US.jpg" alt="" width="200" height="278" /></span></span>
<p>I was 12 when <em>Pokemon Colosseum</em> came out and I was incredibly excited. <em>Pokemon</em> was finally coming out on a console! I pre-ordered the game, got the bonus disc, and even bought a game guide. At first, it seemed great. There was this weird new setting and you even caught Pokemon differently, but after a few hours of play I became bored and grew to hate the game. I put it down and sold the game and the guide. But a few weeks ago I decided it deserved a second chance, so I picked it up for cheap at GameStop to see if my hate was truly deserved.</p>
<br />
<em>Pokemon Colosseum</em> is basically <em>Pokemon Stadium</em> with a story mode. The game's story mode takes place in Orre, a desolate wasteland where wild Pokemon are incredibly rare. This led to the creation of Team Snagem, who steals Pokemon from trainers. The main character is a former member of Team Snagem who has decided he wants out, so he runs off with their snag machine, the device used to steal Pokemon. The region also has Team Cipher who created the game's Shadow Pokemon, which are Pokemon that have no emotions and can only fight. Your goal is to stop Team Cipher and snag the Shandow Pokemon so you can turn them back to normal.]]></summary></entry><entry><title>Top 5 Worst Video Game Significant Others</title><category term="Anomen"/><category term="Ashley Williams"/><category term="Baldur's Gate II"/><category term="Headline"/><category term="Kaidan Alenko"/><category term="Love interest"/><category term="Mass Effect"/><category term="Metal Gear Solid"/><category term="Metal Gear Solid 2"/><category term="Princess Elise"/><category term="Rose"/><category term="Rosemary"/><category term="Top List"/><category term="Video Games"/><id>http://insert-disc.com/home/2011/2/15/top-5-worst-video-game-significant-others.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/2/15/top-5-worst-video-game-significant-others.html"/><author><name>Admin</name></author><published>2011-02-15T06:26:34Z</published><updated>2011-02-15T06:26:34Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Video games often give their protagonists significant others, but this rarely is a good idea. For every interesting love interest, there are 40 bland, generic, or annoying ones. Even when it's an RPG that gives you multiple choices, almost all of them are terrible. This does not seem like a trend that will reverse any time soon, so here are the five worst significant others of gaming. Just be glad you don't have to deal with them yourselves.]]></summary></entry><entry><title>Episode 215 - Hey Jason, Have Heard the PSP Go?</title><category term="&amp;gt;Attack Magic Item Flee"/><category term="Headline"/><category term="Podcasts"/><id>http://insert-disc.com/home/2011/2/11/episode-215-hey-jason-have-heard-the-psp-go.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/2/11/episode-215-hey-jason-have-heard-the-psp-go.html"/><author><name>Admin</name></author><published>2011-02-11T21:56:51Z</published><updated>2011-02-11T21:56:51Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/05/AMIFBanner2.png" class="aligncenter" width="300" height="300" />

This episode we talked about the NGP and a bunch of other stuff. Mostly the NGP. Then we spent over an hour trolling Jason's facebook. I edited down the trolling to 10 minutes, we enjoyed it a little too much. So tune in and enjoy hearing us laugh way too much.

[podcast]http://insert-disc.com/AMIF/AMIF215.mp3[/podcast]]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.squarespace.com/storage/podcasts/amif/AMIF215.mp3"/></entry><entry><title>Episode 214 - Making Monkey</title><category term="&amp;gt;Attack Magic Item Flee"/><category term="Headline"/><category term="Podcasts"/><id>http://insert-disc.com/home/2011/1/22/episode-214-making-monkey.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/1/22/episode-214-making-monkey.html"/><author><name>Admin</name></author><published>2011-01-22T19:54:01Z</published><updated>2011-01-22T19:54:01Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/05/AMIFBanner2.png" class="aligncenter" width="300" height="300" />

We are back and we are here to talk about games and other things, like how much monkey George Lucas makes. We also discuss the deep, moral choices in inFAMOUS and other games we've been playing lately. Tune in.

[podcast]http://insert-disc.com/AMIF/AMIF214.mp3[/podcast]]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.squarespace.com/storage/podcasts/amif/AMIF214.mp3"/></entry><entry><title>The Green Bee Strikes Again!</title><category term="Headline"/><category term="Movies"/><category term="Reviews"/><id>http://insert-disc.com/home/2011/1/20/the-green-bee-strikes-again.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/1/20/the-green-bee-strikes-again.html"/><author><name>Admin</name></author><published>2011-01-20T15:31:35Z</published><updated>2011-01-20T15:31:35Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<span class="full-image-float-left ssNonEditable"><span><img class="aligncenter size-full wp-image-6722" title="The_Green_Hornet_Poster[1]" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2011/01/The_Green_Hornet_Poster1.jpg" alt="" width="300" height="444" /></span></span><br /><br />Troubled superheroes are a dime a dozen. One look at either of the recent &ldquo;Batman&rdquo; movies, the disaster that was &ldquo;Spider-man 3,&rdquo; &ldquo;Blade,&rdquo; &ldquo;Iron Man&rdquo;..., the list of powerful people with problems is extensive. And the movies that go along with these flawed &ldquo;paragons&rdquo; of nobility tend to follow suit- dark, moody cities, evil bad guys without a shred of decency, corrupt police and politicians, and the suffering hero having to stand tall against them, while still fighting against his own personal demons. Gripping, compelling, and a little boring now. &ldquo;The Dark Knight&rdquo; was probably the last comic book movie I came out of feeling awed and impressed (though &ldquo;Iron Man&rdquo; came close thanks to Robert Downey Jr); nowadays I just yawn and wait for the explosions and fight scenes to commence. <br /><br />This trend of deep, flawed characters could have horribly ruined the latest entry into the masked-crime fighter genre, &ldquo;The Green Hornet,&rdquo; an update of a television series from the 1960s that is primarily known for introducing the west to a then-unknown martial artist by the name of Bruce Lee. Maybe you&rsquo;ve heard of him in passing, but he went from playing Kato, chauffeur and sidekick to Van William&rsquo; eponymous do-gooder to making a few moderately successful films (i think &ldquo;Enter the Dragon&rdquo; is one of them, but I&rsquo;m not sure...), creating his own style of kung-fu and dying tragically in his youth. Yes, that Bruce Lee got his start here, and this tends to be why people even remember the show. There have been comic books and previous film serial versions of the Green Hornet over the decades, including a number of rumored feature film versions since the 1990s, but it took more than 40 years for the character to once more attempt to break into the mainstream, and this time it might just work. <br />]]></summary></entry><entry><title>I Don't Even Awards Part 4 - The End</title><category term="Columns"/><category term="Headline"/><category term="I Don't Even"/><id>http://insert-disc.com/home/2011/1/8/i-dont-even-awards-part-4-the-end.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/1/8/i-dont-even-awards-part-4-the-end.html"/><author><name>Admin</name></author><published>2011-01-08T22:51:18Z</published><updated>2011-01-08T22:51:18Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Here it is, the final part of the I Don't Even Awards. This has been fun to do, because I can relive the memories of these terrible movies. It's been hard to choose several of them, but in the end I was able to narrow it down. So without further ado, the final I Don't Even Awards.]]></summary></entry><entry><title>I Don't Even Awards Part 3 - Plot</title><category term="Attack of the Crab Monsters"/><category term="Ben &amp;amp; Arthur"/><category term="Columns"/><category term="Cromartie High"/><category term="Headline"/><category term="I Don't Even"/><category term="Mad Bull 34"/><category term="Movies"/><category term="Shark Attack 3 - Megalodon"/><category term="Spice World"/><category term="The Core"/><category term="The Room"/><category term="The Wizard"/><category term="Troll 2"/><id>http://insert-disc.com/home/2011/1/6/i-dont-even-awards-part-3-plot.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/1/6/i-dont-even-awards-part-3-plot.html"/><author><name>Admin</name></author><published>2011-01-06T20:02:54Z</published><updated>2011-01-06T20:02:54Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Here we go, the penultimate IDEA post. This time we look at the "plots" that make the "movies" we watch so "good." So be sure to read Saturday's post too, which will hand out the illustrious Worst Movie Award.<br />]]></summary></entry><entry><title>The year that was: 2010 in film</title><category term="Chronicles of Narnia - Voyage of the Dawn Treader"/><category term="Clash of the Titans"/><category term="Headline"/><category term="How to Train Your Dragon"/><category term="Iron Man 2"/><category term="Karate Kid"/><category term="Kick Ass"/><category term="Legion"/><category term="Movies"/><category term="Paranormal Activity 2"/><category term="Percy Jackson and the Olympians - The Lightning Thief"/><category term="RED"/><category term="Reviews"/><category term="Salt"/><id>http://insert-disc.com/home/2011/1/5/the-year-that-was-2010-in-film.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/1/5/the-year-that-was-2010-in-film.html"/><author><name>Admin</name></author><published>2011-01-05T20:31:39Z</published><updated>2011-01-05T20:31:39Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<br />I wanted to open this review with something along the lines of &ldquo;I went to more movies this year than last&rdquo; or maybe &ldquo;I was more selective with my titles in 2010 than I usually would be,&rdquo; but both those lines would be pointless. I never keep track of the movies I see each year. I go fairly often, usually once every other week or so, but as is the case with a lot of entertainment activities, this varies a lot. I don&rsquo;t see so many movies that I forget what I&rsquo;ve seen through volume, but I honestly do forget a lot of the films that I watch, usually because I either mix up years or quite plainly didn&rsquo;t care enough about the movie in the first place to remember it. <br /><br />So that leaves me in a bit of a pickle when it comes to year end reviews. I know I saw a lot of great movies this year, critically acclaimed and whatnot (I&rsquo;m directing this one towards &ldquo;Cropsey,&rdquo; a biopic about a Staten Island serial killer), but what it comes down to for me is whether or not the movie was entertaining enough for me to remember in the end. So I apologize now if the content of this review seems less than &ldquo;noteworthy,&rdquo; or that it overlooks &ldquo;modern classics&rdquo; of the indie market, but I&rsquo;m not a &ldquo;filmerati,&rdquo; just a normal guy who likes movies. <br /><br />(I&rsquo;m also not ranking them in any way, so order means nothing. I wouldn&rsquo;t even try to rank these 10 out, it would be too hard choosing a #1 anyway.)]]></summary></entry><entry><title>I Don't Even Awards Part 2 - Scenes</title><category term="Ben &amp;amp; Arthur"/><category term="Columns"/><category term="Con Air"/><category term="Die Hard 2 - Die Harder"/><category term="Headline"/><category term="I Don't Even"/><category term="I Don't Even Awards"/><category term="Ninja the Protector"/><category term="Robot Jox"/><category term="The Human Centipede"/><category term="The Room"/><category term="Thumbs-up Bro-fist"/><category term="Twilight"/><id>http://insert-disc.com/home/2011/1/4/i-dont-even-awards-part-2-scenes.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/1/4/i-dont-even-awards-part-2-scenes.html"/><author><name>Admin</name></author><published>2011-01-04T18:54:06Z</published><updated>2011-01-04T18:54:06Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Welcome to part 2 of the I Don't Even Awards! (IDEAs) Today we're handing out golden Thumbs up bro-fists to the scenes of the movies we so love to hate. The movies we I Don't Even are full of scenes I can still remember today, no matter how much I try not to.  So today be prepared to relive some great and terrible memories. The IDEAs will be spread out over this week in several parts, so be ready for more awards.]]></summary></entry><entry><title>I Don't Even Awards Part 1 - Characters</title><category term="Columns"/><category term="Die Hard"/><category term="Die Hard II - Die Harder"/><category term="Featured"/><category term="Features"/><category term="Flu Bird Horror"/><category term="Headline"/><category term="I Don't Even"/><category term="I Don't Even Awards"/><category term="Junji Ito"/><category term="M.D. Geist"/><category term="M.D. Geist II: Death Force"/><category term="Mad Bull 34"/><category term="Robot Jox"/><category term="Thankskilling"/><id>http://insert-disc.com/home/2011/1/2/i-dont-even-awards-part-1-characters.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2011/1/2/i-dont-even-awards-part-1-characters.html"/><author><name>Admin</name></author><published>2011-01-02T19:36:24Z</published><updated>2011-01-02T19:36:24Z</updated><summary type="html" xml:lang="en-US"><![CDATA[It's the beginning of 2011, so now is the logical time to look back on 2010 and all of the bad movies we have watched as part of <a href="http://insert-disc.com/category/columns/i-dont-even-columns/">I Don't Even</a> every week. Welcome to the I Don't Even Awards! (IDEAs) Today we're handing out golden Thumbs-up bro-fists to the characters of the movies we so love to hate. Characters are a large part of what make movies so memorable, and not always in a good way. The IDEAs will be spread out over this week in several parts, so be ready for more awards.]]></summary></entry><entry><title>Calling it what it isn't: WXIII and Shirley Temple.</title><category term="Anime"/><category term="Features"/><category term="Headline"/><category term="Movies"/><category term="WXIII"/><category term="marketing"/><category term="patlabor"/><category term="shirley temple"/><category term="stand up and cheer"/><id>http://insert-disc.com/home/2010/12/19/calling-it-what-it-isnt-wxiii-and-shirley-temple.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/12/19/calling-it-what-it-isnt-wxiii-and-shirley-temple.html"/><author><name>Admin</name></author><published>2010-12-19T21:07:07Z</published><updated>2010-12-19T21:07:07Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<a href="http://tinypic.com?ref=2mg5vzo" target="_blank"><img src="http://i52.tinypic.com/2mg5vzo.jpg" border="0" alt="Image and video hosting by TinyPic" /></a><br /><br />As the credits began to roll on the film <em><strong>Patlabor 3: WXIII</strong></em>, I thought to myself &ldquo;this is about as much a <em>Patlabor</em> film as <em>Stand up and Cheer!</em> is a Shirley Temple film&rdquo;. Amused by my own comparison between Shirley Temple and an animated science fiction feature, I felt compelled to expand the thought into an article. [Before I have mentioned that this article was going to be &ldquo;amazing&rdquo;, but I should now point at that it is only amazing how I was able to stretch this point into too many words.]]]></summary></entry><entry><title>Podlabor Episode 4 - Disney, Disney, and More Disney</title><category term="Anime"/><category term="Featured"/><category term="Headline"/><category term="Movies"/><category term="Podlabor"/><id>http://insert-disc.com/home/2010/12/10/podlabor-episode-4-disney-disney-and-more-disney.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/12/10/podlabor-episode-4-disney-disney-and-more-disney.html"/><author><name>Patz</name></author><published>2010-12-10T21:10:37Z</published><updated>2010-12-10T21:10:37Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/Podlabor.png" class="aligncenter" width="300" height="300" />
Here we go everybody episode four of Podlabor is here! We have a very special episode for you this week where I am joined by Kate from<a href="http://www.reversethieves.com/"> The Reverse Thieves</a> and Mike from <a href="http://www.animedream.com/">Anime Dream</a> to talk about Disney! Unfortunately my co-host Evan couldn't make it this week but we still had a ton of fun. 

First we talked about the movies that were submitted for nomination for Best Animated Feature at the Oscars. Then we go on a insane ride talking about Disney Feature Animation. We talk about all movies everyone loves and even some that people have forgotten about. Some stuff from Dreamworks and others comes up too as we talk. This episode was a ton of fun to record and I hope everyone enjoys listening to it just as much. 

<a href="http://feeds.feedburner.com/Podlabor">Subscribe Here!</a> and <a href="http://itunes.apple.com/us/podcast/id388176796">iTunes!</a>
[podcast]http://insert-disc.com/Podlabor/Podlabor4.mp3[/podcast]]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/podlabor/Podlabor4.mp3" length="75545952"/></entry><entry><title>Episode 213 – I’m the VIP Johnny G</title><category term="&amp;gt;Attack Magic Item Flee"/><category term="Podcasts"/><id>http://insert-disc.com/home/2010/12/10/episode-213-im-the-vip-johnny-g.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/12/10/episode-213-im-the-vip-johnny-g.html"/><author><name>Admin</name></author><published>2010-12-10T19:24:40Z</published><updated>2010-12-10T19:24:40Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/05/AMIFBanner2.png" class="aligncenter" width="300" height="300" />

The whole gang's here for this episode as we talk about things that are outdated now that we've finally put out the podcast. Also we sometimes play random soundclips for no reason. 

[podcast]http://insert-disc.com/AMIF/AMIF213.mp3[/podcast]]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.squarespace.com/storage/podcasts/amif/AMIF213.mp3"/></entry><entry><title>Runaway Train - Unstoppable Review</title><category term="Headline"/><category term="Movies"/><category term="Reviews"/><category term="Unstoppable"/><id>http://insert-disc.com/home/2010/12/4/runaway-train-unstoppable-review.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/12/4/runaway-train-unstoppable-review.html"/><author><name>Admin</name></author><published>2010-12-04T20:15:34Z</published><updated>2010-12-04T20:15:34Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/unstoppable3001.jpg" alt="" title="unstoppable300[1]" width="300" height="300" class="aligncenter size-full wp-image-6479" />

I’ve come to the conclusion that there are two types of movies in the world- those that have awesome trailers, but which are horrible in their full run, and films that have laughable trailers, but which blow you away after sitting through them. (Films with awesome trailers and awesome execution notwithstanding.)  Too many times have I seen such awesome trailers for movies only to find out that they really were the best part of the film (I’m looking at you, Skyline), and too often have movies come and gone largely ignored because the trailers were either too short or too boring. If the trailer is supposed to be the short form that teases the moviegoer into watching the film, why then would a film want to shortchange itself with a deficient “blurb?” 

“Unstoppable” had the trappings of just such a film. When I first watched the trailer (paired up with, of all things, Paranormal Activity 2), I didn’t know what to think. On the surface, it looked interesting- Denzel Washington and Chris “Captain Kirk” Pine racing to try to stop a runaway train on a collision course with either a small city or a group of schoolchildren (couldn’t really tell) before it could derail and spread toxic destruction across the countryside. Some nice action scenes peppered in with a thoroughly grizzled Pine and smirking Washington didn’t do much to pique my interest (I was more interested in the aforementioned Skyline’s theme of alien invasion). For all I could discern from the 90 seconds of trailer, it was a formulaic disaster movie in a season not exactly known for formulaic disaster movies. But after partially witnessing how awful said alien invasion flick was, I decided to spend my hard earned money on the train film and hope for the best.

Short form- Unstoppable isn’t the train wreck the trailer suggest it is...at least not the film itself.

First off, I have to say I did not know it was based on a true story, or at least “Inspired by True Events,” as the film flashes across the screen about ten seconds in. And now that I’ve seen the film, I can honestly say, I can believe that. Unlike so many other films that rely on disaster and the potential for destruction, Unstoppable actually is the most plausible film of its type I’ve seen in years. Part of the reason why is the very real sense of danger that builds slowly throughout the film as the runaway train builds speed and velocity, hurtling towards the city of Stanton, PA, carrying a cargo or toxic chemicals that could have very well wiped out the entire population as it careened off the elevated tracks and into a cluster of fuel storage tanks. But that’s the rest of the movie. 

It all starts with, of all things, an accident, a missed judgement, that sends the rail yards of Pennsylvania into a flurry. A rail worker fails to do his job properly, and after leaving the cab of the engine, the train he was simply trying to move starts racing down the main line of the rail tracks, passing through town after town, narrowly missing another train full of children, and taking the back end off the freighter driven by Washington and Pine. What follows is a mad dash as the two operators run the train down with their small single engine and attempt to couple with, then slow down, the out of control juggernaut before it can fly off the “S-curve” at Stanton and destroy the entire city. (Believe me, the movie makes this a lot more suspenseful than anything these words can manage.) 

Part of the reason the movie manages to build tension so effectively comes from the cinematography- real trains on real tracks, shot essentially on location, give the world of Unstoppable a very unmistakable feel to it. Rather than trying to recreate the real world via a green screen, director Tony Scott simply uses the real world itself, to excellent effect. Shots from helicopters, from train engines racing down miles of track, from small towns dotting the landscape, all serve to relate the watcher to the world the film creates, and makes them feel genuinely for the situation at hand. It’s a skill rarely used in the day of CGI and effects wizards, and it is infinitely more satisfying. It’s also infinitely more frenetic, and that only helps get your heart racing even more. By the last act, if you;re heart’s not pumping, you’re obviously in the wrong movie. 

The other main reason the film works so well is because of the lead actors. More than enough has been said about Denzel Washington’s ability as an A-list actor, and often he is the best part of the movies he is in (read: the Book of Eli). But by that same token, in this film he is more than willing to share both screen time and emotional depth with Chris Pine. Anyone who saw last year’s truly amazing “Star Trek” knows how skilled the young Pine is as an actor (hell, he upstaged Bill Shatner), and he holds his own side by side with Washington to great effect. Both of them manage to pull off their roles as blue collar joes with a monster problem on their hands with skill, and it wouldn’t be a stretch to find yourself cheering for them as they race against time. Backstory is there, but not emphasized, which, again, is totally fine. After all, by the time to trains are running, you’re caring more about whether they will stop the runaway or not, not why they’re in that situation. 

Unstoppable might have been a better Summer movie, or even late Spring fare. But at the same time, it now has very little competition to distract the public from going to see it. And see it they should, because, trailer notwithstanding, Unstoppable is a very good movie. Especially when you need an action fix, and space aliens aren’t your thing. ]]></summary></entry><entry><title>The Intergalactic Nemesis: The Complete First Series review</title><category term="Comics"/><category term="Featured"/><category term="Headline"/><category term="Indie"/><category term="Reviews"/><category term="SF"/><category term="Texas"/><category term="austin books and comics"/><category term="comic"/><category term="intergalactic nemesis"/><category term="pulp"/><category term="spaceships"/><id>http://insert-disc.com/home/2010/12/3/the-intergalactic-nemesis-the-complete-first-series-review.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/12/3/the-intergalactic-nemesis-the-complete-first-series-review.html"/><author><name>Admin</name></author><published>2010-12-03T19:12:25Z</published><updated>2010-12-03T19:12:25Z</updated><summary type="html" xml:lang="en-US"><![CDATA[A couple of weeks ago, I stumbled across an intriguing comic series in <em>Austin Books and Comics.</em> It was a full-colour indie comic packaged together as the whole seven-issue series. Curious, I just went ahead and bought it without anything more than a quick glance through the first issue. From what I could tell, <strong><em>The Intergalactic Nemesis</em></strong> was looking to be a fun read, and I couldn't wait to get into it. 

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/12/INTER1.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/12/INTER1.jpg" alt="" title="INTER1" width="400" height="174" class="aligncenter size-full wp-image-6470" /></a>

<em>The Intergalactic Nemesis</em> is a story about a reporter, Molly Sloan, and her sidekick, Jimmy. Trying to get a new story, the pair quickly find themselves in an adventure involving a time traveler, an alien invasion, a robot planet, a mad hypnotist, and pages of retro pulpy antics. This is not a comic to take seriously at all, but appealed perfectly to my love of early science fiction cheesiness. The story is a steady stream of expected and illogical plot devices delivered in hyperdrive. By the time you sink in what just happened at one epic encounter, the protagonists are being taken into space by an unknown ship. It could be said that the series places a little too much reliance on classic tropes, but it is hard to care when it is this fun. 

The dialogue alone makes it well worth the read; its stilted, unnatural, and absolutely amazing. Molly Sloan in particular makes frequent use of retro, kitschy slang and the librarian Ben Wilcott peppers his speech with the word “archive”- “<em>GREAT ARCHIVE! NOT A HORSE. ANYTHING BUT A HORSE.</em>” The heart of this story is the humour, and the dialogue really adds to that.

The art is very well crafted with an aesthetic deeply rooted in early SF trappings in a 1930s setting. The over-the-top splash pages and vehicle/enemy design set the stage perfectly for the story. It never tries to tone down the use of sludge monsters, robots, mad villains, etc; the character expressions themselves seem pulled straight out of an old B movie. It is so over-the-top epic that the word “<em>MESMOGRIFIER!!!</em>” can't even be contained within a single speech-balloon, and literally half the word extends beyond the balloon. Now that, dear reader, is quality writing. 

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/12/INTER2.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/12/INTER2.jpg" alt="" title="INTER2" width="400" height="298" class="aligncenter size-full wp-image-6471" /></a>

If I haven't made it clear already, I really got a kick out of reading <em>The Intergalactic Nemesis</em>. It is a fun, campy read that reminds me of older comics and B-movies, but with a self aware cleverness and production value that makes it more enjoyable than much of what it is inspired by. It is also pretty kid friendly, and I could see children enjoying it just as much as I did. Your own enjoyment hinges on your appreciation of the style of SF described, but I'm pretty sure many others will have as good a time as I did. 

There are also some related media that I can't comment on having experienced neither, but am curious about them. There is a radio drama, which sounds like it would be a great way to experience the story through a medium appropriate to its time period. There is also some kind of comic-show where the panels are projected on screen with live actors reading the dialogue accompanied by sound effects. I have read very positives reactions to both, and would love to check out the show. Sure, I read the dialogue in my head with the appropriate exaggerated gusto, but am sure that it would be quite an experience to hear it acted out. 

If you want to buy it, the series can be ordered from its website <a href="http://www.theintergalacticnemesis.com/store/">here</a>.]]></summary></entry><entry><title>Podlabor Episode 3 - Biscuits and Dickjokes</title><category term="Anime"/><category term="Featured"/><category term="Headline"/><category term="Manga"/><category term="Other"/><category term="Podlabor"/><id>http://insert-disc.com/home/2010/12/2/podlabor-episode-3-biscuits-and-dickjokes.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/12/2/podlabor-episode-3-biscuits-and-dickjokes.html"/><author><name>Patz</name></author><published>2010-12-03T03:42:49Z</published><updated>2010-12-03T03:42:49Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/Podlabor.png" class="aligncenter" width="300" height="300" />
Finally the long awaited episode three of Podlabor is here. I apologize for the long wait. The good news is we are back and have a number of episodes planned so expect us to come out much more regularly in the future. This week Evan and I were joined by none other than Elliot Page from <a href="http://www.lukeandelliot.com/">Luke and Elliots Bearfighting Extravaganza </a>and <a href="http://www.anigamers.com/">Ani-Gamers</a>. He also contributed heavily to Evan's magazine which you can check out <a href="http://insert-disc.com/2010/10/03/insert-disc-magazine-issue-one/">right here</a>. 

This week we talked about basically whatever was on our minds. It was recorded back in October so it isn't the most current but it is still a ton of fun. Listen for discussion on Denno Coil, Hajime no Ippo, and awesome Tokusatsu like Kamen Rider V3 and Iron King.

<a href="http://feeds.feedburner.com/Podlabor">Subscribe Here!</a> and <a href="http://itunes.apple.com/us/podcast/id388176796">iTunes!</a>
[podcast]http://insert-disc.com/Podlabor/Podlabor3.mp3[/podcast]]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/podlabor/Podlabor3.mp3" length="30044578"/></entry><entry><title>Insert-Disc Turns 1</title><category term="Headline"/><id>http://insert-disc.com/home/2010/12/2/insert-disc-turns-1.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/12/2/insert-disc-turns-1.html"/><author><name>Admin</name></author><published>2010-12-02T18:00:41Z</published><updated>2010-12-02T18:00:41Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/12/birthday.png"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/12/birthday.png" alt="" title="birthday" width="310" height="422" class="aligncenter size-full wp-image-6443" /></a>
It has been a year since we opened Insert-Disc, so we decided it was time to upgrade our look. 

It's been a good year, filled with terrible movies (let us never speak of <em>Spice World</em> again) and <em>Sonic the Hedgehog</em>. We haven't really had a lot of content for a while, but <a href="http://insert-disc.com/category/columns/i-dont-even-columns/">I Don't Even</a> is continuing on and <a href="http://insert-disc.com/category/podcasts/attack-magic-item-flee/">AMIF</a> still happens and Evan even made a <a href="http://insert-disc.com/2010/10/03/insert-disc-magazine-issue-one/">magazine</a> (You never did mail me the copy you said you would. : /). We hope to have more stuff going on in the next year, we have <a href="http://insert-disc.com/author/studyofanime/">Charles Dunbar</a> reviewing movies for us now and I hope to do some more writing myself when I have the time. 

Anyway, thanks for the great first year, it's been fun and will continue to be.]]></summary></entry><entry><title>Harry Potter's Deadly Adventure</title><category term="Featured"/><category term="Headline"/><category term="Movies"/><category term="Other"/><category term="Reviews"/><id>http://insert-disc.com/home/2010/11/29/harry-potters-deadly-adventure.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/11/29/harry-potters-deadly-adventure.html"/><author><name>Admin</name></author><published>2010-11-29T21:59:47Z</published><updated>2010-11-29T21:59:47Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/harry_potter_3001.jpg" alt="" title="Harry Potter and the Deathly Hallows Part 1" width="300" height="300" class="aligncenter size-full wp-image-6378" />
My love affair with Harry Potter began almost a decade ago. It began on a winter’s night when I finally decided to borrow a copy of “Philosopher’s Stone” from the local library to see what I had been missing. Up until then, I had looked at the phenomenon from an outsider’s view, and laughed merrily at how funny it was. I was in London on release day for “Goblet of Fire.” I saw lines outside of the local Waterstone’s Bookstore stretch for almost two miles into South Kensington. I witnessed small children clutching the book to their chest as I rode the Underground to the British Museum. And it all struck me as pleasant fantasy. I mean, a bespectacled boy using a wand to conjure everyday objects? No, give me Raistlin Majere or Elminster anyday. 

But that one winter’s night, I finally relented and started reading the book series. Okay, reading might not have been a good word to choose. I DEVOURED them. From chapter one of the first book, I was drawn in. The magical worlds of JK Rowling got me through a horrible stomach flu, a funeral, a period of intense self doubt and gave me a wonderful world to retreat into back in early 2001. And they kept giving. I woke up at 6 AM to buy “Order of the Phoenix” from Waldenbooks one summer’s day. I braved crowds to snag “Half Blood Prince” on release night. I even ran from the opera to Barnes and Noble to attend the “Deathly Hallows” release party, in a tuxedo no less! And that all seems like a memory now, three years later.

So why this trip down memory lane? Because this weekend marked the beginning of the “end” of the Harry Potter express. Deathly Hallows Part I, the first in a two-movie arc chronicling the last book in the series, was released with much fanfare, wizardry and glowing reviews intact. The first film in the series to be shot in two parts, so the entire story could be preserved (rather than hacked apart like some of the more recent ones were) and related as true to form as possible. But is it worth the time? After all, I considered “Deathly Hallows” to be the weakest of the books. I also disliked the huge chunks of pages where nothing happens at all of merit. And while I applauded Ms Rowling for finally undertaking the “heroic quest” she had been hinting at for so long, I felt her execution was slipshod at best, at least until the very end of the novel. 

Well, this movie is easily the best of the bunch. There are plenty of reasons why this is so: perhaps David Yates knew he had more time to play with (around 5 hours, if both films are the same length), so he used less of his razor to adapt the story; maybe the book translates the best into film form (something I reserved only for Chamber of Secrets and Prisoner of Azkaban previously); or maybe he knew that this was the end of the series, and it needed the best treatment of them all. Whatever the case, Deathly Hallows I does have some of the best storytelling in the series...provided you have some previous knowledge of it (and movies, sadly, don’t really cut it). 

Let me get this part over with first: there is still a LOT that has been removed from this movie. For fans who have read the books, it’s obvious too. Remus Lupin loses ALL his scenes (as do pretty much every character who ISN’T Harry, Ron or Hermione) after the beginning, which is sad because his character had some of the best development in the book. Dudley Dursley misses out on his chance to show his heart (yet another scene from the book that was one of my favorites) in the face of adversity, Xenophilius Lovegood never gets his Snorkack Horn (insiders will know what I mean by this), and we never even hear Dean Thomas’ name (then again, we never actually do in the film series, which is yet another shame). We also never get to read any of Rita Skeeter’s words on Albus Dumbledore, which form such a huge part of the novel itself, which might actually be the greatest travesty of them all. Much of the motivations regarding, and indeed the story BEHIND, who Dumbledore was are all ignored, save for one or two snippets here and there within context. 

Now this is well balanced out in many cases: the scene in Godric’s Hollow is still creepier than ever; reading the Tale of the Three Brothers is accompanied by an animated sequence that might just be the best part of the entire movie; and we get to see the actors who grew up with the parts truly mature into full grown adults, both in and out of character.  Plus the Ministry Invasion scene remains ever faithful to the story at hand. And as for those long chunks of nothing that made the first half of the novel drag? Blessedly, they are all gone. 

Daniel Radcliffe is stellar as ever, channeling the part of Harry better than I ever thought possible. Rupert Grint still is the quintessential Ron, and Emma Watson is, well...Emma Watson, and she handles the job of being Hermione admirably. The supporting cast is still very much at home in their roles, even if we never do see them. And Ralph Fiennes, as the deliciously evil Lord Voldemort, overacts his heart out, which is fitting given the role he plays. The movies always had wonderful casting, that fit into the book’s roles almost flawlessly, and this one is no different. The acting is still balanced out with cinematography that succeeds in transporting the audience into the scene, and allows them to almost see what the characters see. 

At the end of the day, Deathly Hallows I is a wonderful adaptation of the first part of the final Harry Potter novel, and of course, if you are a fan of the books, you will probably love this movie. If you have never read any of them, then you might get confused at times, especially since they never really explain what happens from story to story, and often leave a lot of questions for the “uninitiated,” but you will still enjoy yourself. I eagerly await the next chapter of this tale. ]]></summary></entry><entry><title>Super Kawaii Magazine</title><category term="Anime"/><category term="Conventions"/><category term="Featured"/><category term="Headline"/><category term="KAWAII"/><category term="Magazine"/><category term="Other"/><category term="Reviews"/><category term="conventions"/><category term="cosplay"/><category term="photography"/><category term="rant"/><category term="rants"/><category term="super"/><category term="u mad"/><category term="wapanese"/><id>http://insert-disc.com/home/2010/11/25/super-kawaii-magazine.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/11/25/super-kawaii-magazine.html"/><author><name>Admin</name></author><published>2010-11-25T05:23:50Z</published><updated>2010-11-25T05:23:50Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/superkawaiimagazine_01_cover.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/superkawaiimagazine_01_cover.jpg" alt="" title="superkawaiimagazine_01_cover" width="400" height="517" class="aligncenter size-full wp-image-6366" /></a>

A while ago I had heard about the existence of <em><strong>Super Kawaii Magazine</strong></em>. Despite repulsion at the obnoxious title, I was admittedly curious about a cosplay magazine produced by the Western fandom. Not nearly as jaded as many other anime writers, I am interested in cosplay enough to forgive that grievance if I found the publication interesting. 

Unfortunately, the title of<em> Super Kawaii Magazine</em> ended up being one of the least offensive aspects. No, I was facepalming as soon as I opened to the editorial/letters page where readers had been asked to respond to “What does Cosplay mean to you?”. I don't mean to disrespect the merits of the hobby -being actively involved myself-, but the overenthusiastic glamorization of dressing as cartoon characters really rubs me the wrong way. 

The next pages featured a two page spread on the cover girl, Sheila, and I still do not know who she is cosplaying as. I am guessing that it is a character from Loveless since she mentions it when asked what her favourite cosplay is, but it never specifically makes it specifically clear. Other questions include the obligatory “what does cosplay mean to you?” and “What is your favourite Pocky flavour?”.  Now I could go on ALL DAY about how unreasonably worshiped Pocky is with the con-attending wapanese, and how no would even care if it weren't considered some iconic symbol of Japandesubanzai. What I really want to focus on, though, is how pointlessly fluffy this six-question interview with one-sentence answers is. It is nice that it lists her myspace if I were curious to see more of her work (stalkstalkstalk), but the entire interview was as interesting as watching cows chewing grass.

The next section, <em>Score!</em>, features products supposedly of interest to the magazine's audience with interviews from the creators. While the interviews are rather meaty and the products fit the demographic, the features really amount to nothing more than soapboxes for the creators to advertise their products. I would much rather a review format where the writers tell us if it is good, and not the creators. 

Next up we have interviews (yes again) with cosplayers Lillyxandra and Pikminlink. The questions are about the same as Sheila's from before- including the Pocky question. The answers, at least, are more thought out than the single-line replies from before. What really catches the reader's attention are the very high quality cosplay photos on the next few pages. Both of these ladies are great at what they do, and had competent photographers to capture the two in appropriate settings. 

Kyle Herbert and Eric Vale, both voice actors for <em>Dragon Ball Z</em>, were then interviewed about voice acting and cosplay. Neither are cosplayers, but the interviewer managed to shoehorn some relevant questions since it IS a cosplay magazine. Vale and Herbert were both reasonably interesting, despite the completely stock questions asked. 

The coolest part of the magazine had a bunch of great photos of elaborate bento box meals. Delicious resolution of foods shaped into stuff from <em>Totoro</em>,<em> Moyoshimon</em>, <em>Ponyo</em>, <em>Cooking Mama</em>, and others. Once again it was up to me to figure out who these creations were based off of. The bento designs were by Anna the Red who was, of course, interviewed about her creations. She gets cool points for mentioning that she would like to cosplay as Gold Lightan. 

Finally, the real bulk of the magazine reveals itself: High resolution photographs of Western cosplayers. The next thirty or so pages are photos taken by Droo Fatagrafa. Certainly these are detailed shots of mostly above average cosplayers, but little of it really blew me away. I believe this is partially due to the unimpressive backgrounds. Cosplay photography thrives is atmospheric settings that lend themselves to the characters portrayed. Almost all of this set was taken is a pure white studio; fine for some types of portraiture, but too bland for the subject matter. Yes, Droo, you have a nice camera and light setup, but I could find more intriguing through a quick Deviantart search. I don't mean to bash the skills of the photographer as these are certainly detailed, crisp images, but at the $14.99 price I should come away very impressed. Again, none of these cosplayers have the name of the character attached, so the curious are left wondering who that is; it seems like an obvious thing to mention in a cosplay magazine.

After an insert of a <em>Stormhawks</em> comic (that equals to nothing else than an advertisement) and a few small articles (Art trade cards, photoshop eye-colour change tutorial, and a few obvious cosplay do-and-don'ts), there are convention photos. This time, the pictures are simple hallways shots with congoers and other distracting elements in the background. Candid, yes, but dime a dozen through a million other sources. The only really impressive photography were the few photos with the Pikminlink and Lillyxandra features. I expected much better from a magazine built around cosplay pictures. 

I have a very high tolerance for cutesiness, but the magazine's fluffy, pointless writing was more than I could stomach. Instead of opinions and information from the magazine <strong>writers</strong>, there are just a ton of interviews where the person gets a chance for attention or hawking their wares. Where there should be amazing cosplay photos in suitable environments, there are boring studio-shot portraits. I had low expectations, but was expecting something a little more substantial from <em>Super Kawaii Magazine</em>. Perhaps it was silly of me to bother checking this out, but I have always been supportive of the Western fandom; I firmly believe that there is the potential for a very cool cosplay-themed magazine to exist.








[I JUST NOW NOTICED THAT THERE ARE TWO POCKY STICKS RANDOMLY ON THE FRONT COVER] ]]></summary></entry><entry><title>Episode 212 - It is amazing how something good can come from something bad</title><category term="&amp;gt;Attack Magic Item Flee"/><category term="Featured"/><category term="Headline"/><category term="Podcasts"/><id>http://insert-disc.com/home/2010/11/22/episode-212-it-is-amazing-how-something-good-can-come-from-s.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/11/22/episode-212-it-is-amazing-how-something-good-can-come-from-s.html"/><author><name>Admin</name></author><published>2010-11-22T23:39:10Z</published><updated>2010-11-22T23:39:10Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/05/AMIFBanner2.png" class="aligncenter" width="300" height="300" />

Kyle, John, and guest star Lunar sat down while playing Fallout: New Vegas and talked about it, the terrible plot of Other M, the terrible plot of Final Fantasy XIII, and the even terribler plot of Trauma Team. It's good fun. Also tune in for Lunar's wonderful singing!

[podcast]http://insert-disc.com/AMIF/AMIF212.mp3[/podcast]]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.squarespace.com/storage/podcasts/amif/AMIF212.mp3"/></entry><entry><title>Magical Meow Meow Taruto</title><category term="Anime"/><category term="Featured"/><category term="Headline"/><id>http://insert-disc.com/home/2010/11/13/magical-meow-meow-taruto.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/11/13/magical-meow-meow-taruto.html"/><author><name>Admin</name></author><published>2010-11-13T01:54:38Z</published><updated>2010-11-13T01:54:38Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-1.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-1.jpg" alt="" title="MMMT- 1" width="400" height="304" class="aligncenter size-full wp-image-6321" /></a>

<a href="http://twitter.com/#!/vamptvo"><a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-0.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-0.jpg" alt="" title="MMMT- 0" width="515" height="101" class="aligncenter size-full wp-image-6320" /></a></a>

After reading Evan Minto's impression of series, I got to thinking about my own opinion on the show. It is not a show that I am completely enamored with, but I did find it enjoyable overall. If I were asked to sum up Magical Meow Meow Taruto in two words, “amazingly dumb” would come to mind. Despite that, I still have had some fun with the show.

Magical Meow Meow Taruto sets itself apart from other similar shows with one really odd gimmick. In the show, all cats and the viewer see the cats as anthropomorphic moe cat-people. However the humans in the series see them as literal cats and treat them as such. In practice, it makes for some really awkward scenes. Sure, things start out innocently enough, with Taruto being curled up in her owner's lap and being petted only seem -a little- odd; however, when the crazy cat collecting young lady shows up surrounded by a harem of bishoujo and bishounen cat characters it starts feeling a bit weird. This gag is actually quite effective and one of the more amusing aspects of the series. Interestingly, the cast is made up of more than just lolicatgirls with there being multiple old man catguys. This includes a very old guy who thinks of himself as some kind of ninja wizard, despite being completely inept. 

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-2.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-2.jpg" alt="" title="MMMT- 2" width="400" height="303" class="aligncenter size-full wp-image-6322" /></a>

While the show does have the potential for lolicon appeal, I never found it to be particularly pandering. In fact, most moe fans who I have discussed the show with couldn't really get into it. I would actually argue that it functions much better as a children's show. The characters can be cute, but seem to more closely parallel the characters found in kids shows. The plot and settings seem to support this, as they are extremely juvenile and remind me of typical children's programming. Sure, there are scenes that could interpreted awkwardly as mentioned in the paragraph above, but there is never anything truly objectionable. I have shown the first couple DVDs to my nephew when he was about 6, and he enjoyed it. 

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-3.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-3.jpg" alt="" title="MMMT- 3" width="400" height="302" class="aligncenter size-full wp-image-6323" /></a>

About two-thirds of the series is spent on typical cutesy slice-of-life. Episodes range from Taruto going on silly adventures and trying to do magic to Taruto running around escaping from the aforementioned crazy cat collector. It is a fun, relaxing show that doesn't try to rise above expectations. The humour is juvenile, the scenarios are dumb, and the character depth is practically non-existent. This does not stop it from being enjoyable in its own way. In fact, I would say that the amount of “facepalm” moments is directly proportional to the charm of the show.  I found the bright, pastely atmosphere, cute characters, and childish fun to not be a bad way to spend the under thirty minute episode runtime. Magical Meow Meow Taruto managed to excel perfectly at being an average moe show, but with a really odd edge to it. It is, as I told Minto on Twitter, an amazingly dumb show, but also an amusingly dumb show.

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-4.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-4.jpg" alt="" title="MMMT- 4" width="400" height="299" class="aligncenter size-full wp-image-6324" /></a>

Then there is the last third of the show; I was originally intrigued by the show after having it been described to me by multiple people as “starting off slice-of-life but turning into a great fantasy adventure!”. Around the show's midpoint, I assumed that it would soon began to segway into that direction, but they really saved this “epic adventure” until the final episodes. Having finally seen that portion, I can only hope that the fans of Taruto were trolling me. If I thought the show was kiddish before, then the sudden switching of gears over to magical battles and excitement was dumber than I could imagine.  It was far from what I was let on to believe, and the change only hurt the series. I was looking forward to this silly moe series taking a dark turn, but I could get much more excitement from an episode of Duck Tales.

I think I'll go watch Duck Tales. 

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-5.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-5.jpg" alt="" title="MMMT- 5" width="400" height="299" class="aligncenter size-full wp-image-6325" /></a>

<strong>Yes, I am purposely choosing the worst images possible to represent this show. 
</strong>
<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-6.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/11/MMMT-6.jpg" alt="" title="MMMT- 6" width="400" height="300" class="aligncenter size-full wp-image-6326" /></a>

]]></summary></entry><entry><title>Things that go bump in the night...literally.</title><category term="Featured"/><category term="Headline"/><category term="Movies"/><category term="Reviews"/><id>http://insert-disc.com/home/2010/11/6/things-that-go-bump-in-the-nightliterally.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/11/6/things-that-go-bump-in-the-nightliterally.html"/><author><name>Admin</name></author><published>2010-11-06T15:00:10Z</published><updated>2010-11-06T15:00:10Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/10/paranormal-activity1.jpg" alt="" title="paranormal-activity[1]" width="300" height="300" class="aligncenter size-full wp-image-6307" />

There are many different ways to scare a person. You could put something fake, but disgusting, into their food. You can sneak up behind them and shout “Boo!” You can make creepy phone calls and hang up repeatedly. Or you can just run at them with a weapon, screaming like a madman. All of these methods are effective, and all rely on the same basic premise: startling your victim and making them confront something outside their comfort zone. The danger is real, and palpable, and identifiable, and your victim, at least theoretically, has a chance to change the outcome if they try hard enough. 

But there is another side to fear, one that is far more subtle, far more engrossing, and usually far more effective. It involves tinkering with the emotion of fear itself- presenting a seemingly impossible situation, for example, where a perfectly normal person, place or thing is suddenly altered in just such a way that it not only seems odd, but very out of place. Nothing dangerous, nothing monstrous, just something...off. Then it takes this situation and begins to amplify it, oh so gradually. More seemingly random things happen, possibly out of sight of the people involved, where their complete obliviousness only serves to rattle the nerves even more. The idea that this could possibly happen to the watcher enters their mind. After all, if the people in the situation don’t notice it, why would you? These events escalate and escalate, finally breaking the wall in terms of sheer oddity and impact, until the people themselves can no longer ignore or rationalize them away. And the realization that they are utterly powerless to stop them finally makes itself know. And you, the watcher, feel their fear, because just like them, you are powerless as well. Something that began so normally, becomes something so horrifying.

Why is it so scary? Because the maniac with an axe can be shot, repeatedly, until he dies. Because the fake bug is still fake in the end. And yelling “Boo” to the wrong person can get you arrested at best, or in the hospital at worst (especially if you do it to, say, a ninja). But the eerie, invisible fear lurking out of sight, well...good luck explaining that to the kindly police officers. You’ll be lucky not to get shot outright.

This kind of fear is exactly what is being served up in the sleeper film franchise known as “Paranormal Activity.” Normal people, normal lives, normal house. But with a monster  hiding in the shadows (or the basement, or the attic). The first film was released last year and heralded as a “modern classic,” and “truly terrifying.” For those who have not had the chance to view it, I highly recommend you do. I will not ruin the story for you at all, because it is one of my favorite horror movies of all time, and it kept me awake for days, for the same reasons mentioned above. 

Just in time for Halloween 2010, Paranormal Activity 2 shows up in theatres, a slicker, higher budget movie that serves as a companion piece to the original, in the same manner that Resident Evil 3 is a companion to Resident Evil 2. There is some character crossover throughout, and a further explanation of the lore and story behind the first, but do not think you can skip it. No, because Paranormal Activity 2 builds on what happened in the first movie, but also takes away from it by “spoiling” a lot of the key plot points and detracting from the mystery of the first, which takes place sandwiched between the final 2 scenes in this movie. 

Much like the first film (and other of the genre like “Cloverfied,” “Quarantine,” and perennial favorite “The Blair Witch Project”), this film is seen through the eyes of a wandering camcorder, and through stationary security cameras positioned in key areas of the house. This allows for the viewer to see both the scenes that the main characters are witnessing firsthand, and instances of eerie happenings completely out of eyeshot. This is very similar to the first movie’s ambience of watching what happens when people sleep, but also very unnerving when it is realized that the unwitting family is not watching the tapes until much later, if at all. 

The activity itself is more brazen this time around, as the film begins to rely a bit more on “startling” than the first did, but this is to be expected. After all, nobody wants to see the same movie twice. But at the same time, this film relies a lot on the actions of the first to explain the exact nature of what it causing all the trouble. Added sequences speaking of mystery may work in the context of both movies, but as a stand alone film, it  seems a bit hastily tacked on, and poorly explained. Then again, I did say previously that this film should not be viewed by itself, so perhaps this point is ultimately moot.

Another big change is the central characters- whereas the first film focused only on a couple and their experiences, Paranormal Activity 2 centers the fear around a family, complete with faithful dog, and it spends more time developing different angles and opinions than the first. Blatant skepticism, primal fear and the loss of innocence are all explored within the span of maybe 90 minutes, portrayed by people who look no different than you, I or the neighbors down the street. This adds to the fear, because if it can happen to them, it can happen to anybody.

All in all, Paranormal Activity 2 is a worthy followup to the first film, one that should be enjoyed alongside its less technical, less glossy brother. It takes a very interesting, and somewhat original, story and presents it in very simplistic language, while at the same time casting a looming shadow of fear over the “normality” of daily life. ]]></summary></entry><entry><title>Episode 211 - ENJOY THE EMOTIONS OF THE BEST GAMES IN THE REALITY OF YOUR HOME!</title><category term="&amp;gt;Attack Magic Item Flee"/><category term="Featured"/><category term="Headline"/><category term="Podcasts"/><id>http://insert-disc.com/home/2010/11/5/episode-211-enjoy-the-emotions-of-the-best-games-in-the-real.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/11/5/episode-211-enjoy-the-emotions-of-the-best-games-in-the-real.html"/><author><name>Admin</name></author><published>2010-11-05T18:31:36Z</published><updated>2010-11-05T18:31:36Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/05/AMIFBanner2.png" class="aligncenter" width="300" height="300" />

Oh hey, we're back with an episode with ACTUAL CONTENT. I know, it's amazing. 


[podcast]http://insert-disc.com/AMIF/AMIF211.mp3[/podcast]]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.squarespace.com/storage/podcasts/amif/AMIF211.mp3"/></entry><entry><title>Red</title><category term="Bruce Willis"/><category term="Featured"/><category term="Headline"/><category term="Morgan Freeman"/><category term="Movies"/><category term="RED"/><category term="Reviews"/><id>http://insert-disc.com/home/2010/10/30/red.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/10/30/red.html"/><author><name>Admin</name></author><published>2010-10-30T15:49:10Z</published><updated>2010-10-30T15:49:10Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/10/RED.png" alt="" title="RED" width="383" height="383" class="aligncenter size-full wp-image-6289" />
Earlier in the year, I had the privilege of reviewing the Angelina Jolie spy-fest known as “Salt,” where I expressed surprise that I was finding myself watching, and enjoying, a spy movie. I also fully expected it to be the last one I watched for a long time. Well, this past weekend, my plans to see the American remake of the cult horror masterpiece “Let The Right One In” fell flat when the theatre I was planning to see it in replaced it with a new film. But rather than go home and watch my copy of the original on DVD with a goblet of fake blood, I opted instead to buy tickets to the replacement and give it a shot. The new movie? Red. And I’m glad I stuck around.

I bring up the previous Jolie movie because Red is also a spy-centered fare, but filmed along a far different line, with a different hook and just as enjoyable, albeit for different reasons. Red focuses on the lives of two very different, but very compatible people: Bruce Willis plays Frank Moses, a retired CIA “analyst” living in Cleveland in a modest house, who looks for excuses to call up his pension rep. Said rep, a Miss Sarah Ross, played wonderfully by Mary Louise Parker, is a bored telephone jockey who dreams of travel, and enjoys her almost weekly conversations with Moses, as he tells her about the life he lead as a glamorous government employee. Needless to say, there is plenty of chemistry between the two from the get-go, and she ends become a good part of Moses’ motivation through the rest of the film. 

Well, things have to get started somewhere. As Frank prepares to head off to Kansas City for a few days (they never say why), he sets up a date with Sarah and goes to sleep. That night, a cell of highly trained assassins breaks into his house, shoots the place up, and Frank is on the run, grabbing Sarah in tow, and dragging her into a world of covert ops that he had thought he was free of. And yes, this is a comedy, despite what the previous paragraph might suggest. 

What makes Red such an enjoyable movie is the casting. The story is a bit predictable, at least as far as spy films goes, and very straightforward. The quips and witty repartee between Moses and Sarah, along with pretty much every other interaction in the film, might not have worked so well were it not for the stellar cast including Morgan Freeman (as Moses’ best friend), John Malkovich (as a paranoid swamp-dweller with a killing fetish), Karl Urban (who keeps surprising me, as a young CIA agent and “fixer”), Brain Cox (as Moses’ former KGB rival, complete with thick, fake Russian accent) and the incomparable Helen Mirren (as a former MI:6 agent). Indeed, much like The Expendable was such a strong film because of its ensemble cast of “elder” actors, Red mirrors the same sentiment, with just as much action, better material and plenty of in-jokes at aging, and complaining about the state of the current espionage system. I think it’s put best by CIA Records Keeper Henry (played by the wonderful Ernest Borgnine) when he says “They sure don’t make them like you anymore, Frank.” 

Red is equal parts comedy and action film, with wild exaggeration throughout. Gunfights abound, chases are fast, Moses is flawless (as is just about everybody else, skill-wise) and in the end the guy gets the girl, and yet, the movie never feel tired or old. Perhaps because of the exaggerated nature of the material, and the breakneck pace at which everything happens, the viewer is grabbed hold of and never truly let go, and there is nary a slow spot in the entire film. In addition, this is the kind of movie that has near universal appeal, again on the strength of its cast. It may not be the best spy movie around, or the funniest, but it’s extremely satisfying to watch, and re-watch (as I did, twice in one week), and it never loses its appeal. 

Given the competition Red is up against at the box office, I have no idea how well it will do in the end (it came in third opening weekend behind Paranormal Activity 2 and Jackass 3D), but audiences should not pass this one by. Red is a solid, well acted and enjoyable trip down the spy-game lane. ]]></summary></entry><entry><title>Mardock Scramble and the Failure of Anime Fest</title><category term="Anime"/><category term="Comics"/><category term="Conventions"/><category term="Featured"/><category term="Headline"/><category term="NYCC"/><id>http://insert-disc.com/home/2010/10/24/mardock-scramble-and-the-failure-of-anime-fest.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/10/24/mardock-scramble-and-the-failure-of-anime-fest.html"/><author><name>Admin</name></author><published>2010-10-24T17:00:54Z</published><updated>2010-10-24T17:00:54Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/10/mardock_scramble1.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/10/mardock_scramble1.jpg" alt="" title="mardock_scramble" width="550" height="322" class="aligncenter size-full wp-image-6265" /></a>
Two weeks ago at New York Comic Con/New York Anime Fest the film <em>Mardock Scramble</em> premiered. The room was half empty. This was a world premiere event. The first time ever that it had been screened to the public not just in the US but anywhere. Simply put it was a crime and I think it shows why anime can't hit it off in the US. Nobody gives it a fair chance. 

Aniplex actually went and brought Tow Ubutaka the writer of it over for this. I cannot imagine how they must have felt seeing the size of the crowd. You could tell he was really proud of what was made. The entire crowd was very thrilled with what they had watched. If only more people knew about it.

And after watching <em>Mardock Scramble</em> all I can say is that if it was actually given the exposure an event of it’s caliber deserved it could have and would have been a huge hit. It was screened in a tiny room in what has now lovingly been dubbed the anime ghetto. Because of the way the organizers decided to handle things at NYCC/NYAF this year the two events, though they were in the same building at the same time, were treated completely separate and as such they were marketed separately. The only way you could have known about <em>Mardock Scramble </em> is if you went to the NYAF webpage. And you know what? The average anime fan that would have gone to that page wouldn’t give a crap about <em>Mardock Scramble</em> and even if they did it was scheduled against the Haruhi movie so most of them would go to that anyway.

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/10/mardock.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/10/mardock.jpg" alt="" title="mardock" width="278" height="400" class="aligncenter size-full wp-image-6273" /></a>
The people who would have really enjoyed <em>Mardock Scramble</em> aren’t the people who were there for Anime Fest. They were the people at Comic Con. Mardock is a very serious, and violent ova. It's a very creative scifi story. Everything about it makes it something could have been a huge hit with the comic con crowd. These people aren’t averse to watching cartoons either. Just before Mardock I was in the largest room at the convention at the DC Animated Universe panel. It was packed and everyone was incredibly excited. You know what they kept asking for? Something more violent! Guess what, that is exactly what they could have seen. The thing is none of them knew it existed.

Basically what I am saying is that for the anime industry the best thing they can do is to market outside of the established fanbase. I’m not saying that the fans aren’t important, they are, but that you can’t grow a market if all you do is keep selling to the same people. New York Comic Con was a great chance to get anime out there to people who didn’t really know it. Some people clearly realized this. Bandai had a huge booth promoting all of their stuff right in the front of the hall. They were offered the chance to have a separate dealers hall for Anime but the anime dealers all said no. They understood how valuable getting out to that huge crowd could be. If only the people planning the event understood that too.]]></summary></entry><entry><title>Oh hi, Turbo - A Power Rangers Movie</title><category term="Columns"/><category term="Featured"/><category term="Headline"/><category term="Lerigot"/><category term="MORPHTASTIC"/><category term="Movies"/><category term="Oh hi"/><category term="Power Rangers"/><category term="Power Rangers Turbo"/><category term="Turbo"/><category term="bad movie"/><id>http://insert-disc.com/home/2010/10/20/oh-hi-turbo-a-power-rangers-movie.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/10/20/oh-hi-turbo-a-power-rangers-movie.html"/><author><name>Admin</name></author><published>2010-10-20T18:08:57Z</published><updated>2010-10-20T18:08:57Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/10/51064KKBHYL._SS500_1.jpg" alt="" title="51064KKBHYL._SS500_[1]" width="500" height="500" class="aligncenter size-full wp-image-6253" />
Power Rangers Turbo is perhaps the worst early Power Rangers series. The stupid cars and characters such as Justin made it an annoying series that failed to live up to Zeo before it and In Space after it. So naturally it was kicked off with a terrible movie. 

The movie features a giant ewok wizard named Laregot who goes around making things sparkle. He is the worst character. He doesn't talk, just gargles and spends about 10 minutes of the movie hanging out with lions and monkeys. Clearly a large portion of the budget went to renting animals for pointless scenes. Also he is weakened by the earth's sun because reasons. He went to earth to seek asylum and visit his good friend Alpha (yes, Alpha) from the evil Devatox, who very quickly kidnaps the family of Leregot and holds them hostage. Devatox needs him to get the correct bearing to the island from LOST.
 
While Lairigoat is walking around communing with nature, Tommy and Rocky are showing off their sweet martial art moves. Rocky then makes the mistake of doing a flying jump kick at a target someone is holding and misses. This causes him to break his back or something because he is too injured to be a Power Ranger. Thankfully his 10 year old stalker Justin is hiding under Rocky's hospital bed while important Power Ranger decisions are made and he discovers their identities. 
<span class="full-image-block ssNonEditable"><span><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/10/8vVk391.jpg" alt="" title="8vVk39[1]" width="400" height="225" class="size-full wp-image-6254" /></span><span class="thumbnail-caption" style="width:240px;"> Good </span></span>

Zordon then sends out Tommy and Kat(Pink Ranger) out to rescue Lariego. Along the way Tommy wrestles with a snake and we ALMOST have Kat morph into her Ranger outfit, but apparently water screws those up and she breaks her leg. When they finally catch up with the little ewok he is being worshiped as some kind of monkey god, and to solidify his role as ewok Jesus he heals Kat<s> of her sins</s> of her broken leg. They quickly teleport back to the command center.

Meanwhile Bulk and Skull are working on the police force again (because of reasons) and as they are going to help out Lt. Stone (who is also employed again due to reasons) they are kidnapped by Devatox's henchman because they need people of "purity and strength" for a sacrifice. This sacrifice is required to summon Devatox's fiance, the Balrog. Since Bulk and Skull obviously won't do, they scramble their brains and throw them in the brig and decide to kidnap Jason and Kimberly(The original Red and Pink Rangers) who are conveniently scuba diving nearby the evil submarine base. 

They make a trade, Larigot for Jason and Kimberly. Unsurprisingly Devatox does not honor the agreement and just takes Laaregot. Devatox then starts towards what is essentially the Bermuda Triangle to get to what is essentially the island from LOST. Zordon decides that the Zeo Rangers clearly need new outfits and Zords if they are to get to the magical island of mysterious mystery so he just gives them a bunch of cars. Apparently they've just been lying around the command center because he just gives them the keys without any explanation. 

This scene also has this amazing exchange:
Tanya: So they're cars?
Zordon: NO TANYA, THEY ARE FORMIDABLE CARS

They all (minus the blue ranger who hasn't been chosen yet because Zordon is mysterious) pile into their cars and drive across a desert while an abridged version of the theme song plays. Tommy kicks this scene off by yelling "LET'S RIP SOME VELOCITY!" a phrase only slightly less nonsensical than "this is morphenomenal!" A few minutes after they arrive Justin shows up in the Blue Ranger car (why they didn't all just wait a few minutes and go together is never explained). The movie about the power rangers with cars then has them all go on a boat trip. Yes, a MAGICAL boat trip. The zords just sit in the cargo hold. This scene also gives us what is the worst song in Power Rangers history. 

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/F4r1sZKlULs?fs=1&amp;hl=en_US&amp;color1=0x5d1719&amp;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/F4r1sZKlULs?fs=1&amp;hl=en_US&amp;color1=0x5d1719&amp;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

The only part of the song that plays during the movie starts at 1:11 and is just the phrase "HOPE FOR THE WORLD" which is said over and over again. They even edit it so that it's just that line for about a minute over and over again. It's perhaps the worst use of music in cinematic history.

As the boat trip continues, this season's equivalent of putties attack them, but they fight without morphing. The movie has been going on for about 40 minutes and no one has fought while morphed. 

When they reach the magical island, the green ranger decides to climb in his car and go to shore. The car can function as a boat apparently. While he's scouting out the magical boat explodes, but conveniently everyone happened to be sitting in their zord at the time of the explosion. 

Things happen and they get to the final confrontation with Devatox. We finally see the rangers morph and fight, however the morphing scene is horrendous.
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/ZDV4Ft4VzGc?fs=1&amp;hl=en_US&amp;color1=0xcc2550&amp;color2=0xe87a9f"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZDV4Ft4VzGc?fs=1&amp;hl=en_US&amp;color1=0xcc2550&amp;color2=0xe87a9f" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

They all look stupid while morphing and Justin is inexplicably taller. Things then get stupider as Devatox turns Jason and Kimberly evil. This leads to the funniest acting in the entire movie.

<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/1Koh95UX-fA?fs=1&amp;hl=en_US&amp;color1=0xcc2550&amp;color2=0xe87a9f"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1Koh95UX-fA?fs=1&amp;hl=en_US&amp;color1=0xcc2550&amp;color2=0xe87a9f" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

The Balrog is then summoned and they all summon their personal weapons that (surprise!) don't work on him. Also for some reason they all shoot lasers. Including the sword. They obviously have to go outside, wait for the balrog to grow to giant proportions and then bring out the megazord. Since the plain zords can't fight in this series we're spared the two minutes of them trying in vain to scratch the monster with them. They kill him in about three sword slices and he explodes in typical Power Rangers fashion.  

That's basically the end. We just have a martial arts tournament and the movie ends. It's terrible.

While the movie is terrible, it is at least entertaining and there are some moments of intentional humor that works well, such as the Rita cameo.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/-ONk-daUOLI?fs=1&amp;hl=en_US&amp;color1=0x234900&amp;color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-ONk-daUOLI?fs=1&amp;hl=en_US&amp;color1=0x234900&amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Sadly, this is about the only legitimately funny part of the movie. Thankfully the hammy Power Rangers acting we all love combined with an even worse than usual plot make it an entertaining movie, but it doesn't reach the level of the show or the original movie. 
It's a fun, so-bad-it's-good movie, but not quite Morphenomenal.
<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/06/3.png" class="alignnone" width="465" height="347" />
<strong>Thumbs-up </strong>out of <strong>thumbs-up bro-fist</strong>
<em>Watch it.</em>]]></summary></entry><entry><title>Episode 2-10 - Come Up With A Better Title Later</title><category term="&amp;gt;Attack Magic Item Flee"/><category term="Podcasts"/><id>http://insert-disc.com/home/2010/10/13/episode-2-10-come-up-with-a-better-title-later.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/10/13/episode-2-10-come-up-with-a-better-title-later.html"/><author><name>Admin</name></author><published>2010-10-13T16:05:40Z</published><updated>2010-10-13T16:05:40Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/05/AMIFBanner2.png" class="aligncenter" width="300" height="300" />

Oh hey, we have a really late episode. We babble about a lot of actual topics, then we have about 10 minutes of us talking about random crap at the end while I play increasingly intrusive music. I'd write a better description, but I want this thing to just be released already.
[podcast]http://insert-disc.com/AMIF/AMIF210.mp3[/podcast]]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.squarespace.com/storage/podcasts/amif/AMIF210.mp3"/></entry><entry><title>It's Zombie Time!</title><category term="Dead Snow"/><category term="Featured"/><category term="Headline"/><category term="Movies"/><category term="Nazis"/><category term="Other"/><category term="Reviews"/><category term="Zombies"/><id>http://insert-disc.com/home/2010/10/12/its-zombie-time.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/10/12/its-zombie-time.html"/><author><name>Admin</name></author><published>2010-10-12T01:41:16Z</published><updated>2010-10-12T01:41:16Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/09/dead-snow-poster.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/09/dead-snow-poster.jpg" alt="" title="dead-snow-poster" width="450" height="450" class="aligncenter size-full wp-image-6235" /></a>

Zombies are cool. No matter how you slice em, dice em, create em or kill em, zombies seem to always ooze awesome (along with various bodily fluids). And they also seem to be everywhere these days. Thank (or blame) George Romero for introducing them, Resident Evil for making them mainstream, and “The Walking Dead” for giving them depth, but zombies are still one of the more prevalent themes in movies, games, comics, books...you can’t turn around without seeing them, can’t escape them (much like their victims), and the best you can manage to learn to live with them. 

But this begs the question: what can you do with them? As with any genre, it’s only a matter of time before everything that can be done, is done. Zombie Apocalypse? Check (Night of the Living Dead, et al) repeatedly. Zombie sci-fi? Check (Resident Evil). Zombie slice of life? Check (Dawn of the Dead). Zombie comedy? Check (Zombieland, Shaun of the Dead). So what else is there to be done with a genre already running on fumes?

Well, let’s try to see what can be done. Let’s make our own awesome zombie movie. 

Now it’s time to flex the creative muscles. What else is cool? Oh, I know! Spring break. But not just any spring break, let’s say spring break in the iconic, picturesque Scandinavian mountains. Lovely scenery, snow, isolation, college kids. And not too much association with the “Evil Dead” franchise. Yeah, that’s definitely a new spin on things. And how about this: let’s make the zombies smart. They can plan, they can ambush, create traps and lures. Hey, that’s a pretty good idea! Okay, so what do we have here? A bunch of college kids on spring break, traveling to a winter wonderland in the icy Norwegian mountains, finding them selves being hunted by  intelligent undead. Awesome, that’s a new spin on a tired genre. Let’s go with that.

But wait, we can make this better. What could make smart zombies even scarier? Hmm...good question...I got it!

Let’s make them NAZIS!.

Yeah, perfect. Nazi snow zombies. Hunting scared college kids on break. Alone, in the mountains. All it needs now is a creepy, but also very tongue-in-cheek title. Something quirky and fun, but also alluding to something worse. I got that one too. We’ll call it “Dead Snow.” Oh boy, this is gonna be sweet! All we need now...

Wait a second...what do you mean “it’s already been done?”

Yes, our magnificent creation of a zombie movie, full of Nazis, blood, guts and scared twenty-somethings, aptly titled “Dead Snow” does, in fact, exist. And yes, as ludicrous as the premise sounds, it works, and works wonderfully. 

Dead Snow was released in 2009 worldwide, a romp through a garden of excess by director Tommy Wirkola, already known in certain circles as the director and writer of “Kill Buljo,” a parody film of the “Kill Bill” franchise. He was also known for incorporating a level of gore into his films that would make Eli Roth, Quentin Tarantino, and whoever churns out the “Saw” movies, blush. Dead Snow, his most recent work (at least until “Hansel and Gretel: Witch Hunters” comes out), manages to give us all of that blood and then some, living up wonderfully to its cheeky title and promise of both “Death” and “Snow.” Of which there is in abundance.

Plot-wise, the film is essentially “Evil Dead” in the mountains. A group of college friends vacation in a remote cabin in the woods, they meet a bizarre wanderer who informs them of the local legend in which townsfolk at the end of World War II drive a battalion of Nazi soldiers into the mountains to die. Their anger transforms them into zombies, who then prey on the villagers, and whoever comes into their territory. The kids try their best to laugh off this dismal tale, but when they find a old chest of gold, and each take a coin from it as a memento, the zombies come to them, laying siege to their cabin and picking them off one by one. 

There are a lot of times the cliches of the genre do it justice. And there are a lot of genuinely creepy scenes. The opening, which features a girl running for her life through snowbanks, to the tune of “In the Halls of the Mountain King,” sets the tone wonderfully, and is one of the most evocative sequences in the entire movie. Watching the wanderer encounter one of the monsters in his tent at night is another one that will send chills down your spine. Dead Snow manages to accomplish readily what a lot of western film have been failing at of late- making zombies truly scary. Rather than throw waves and waves of them at the audience and try to scare you with the idea that the normal way of life has been swallowed up by cannibalistic undead, Dead Snow shows zombies as tricky, conniving team players who hunt like wolves and possess a strength that keeps them from being killed easily. It works, and works well.

At the same time, there is a lot of dark humor going on throughout the movie. While not a comedy in the strictest sense, there are times when you can’t help but laugh as the predicaments the main characters put themselves in. Even the closing shot, with its simple pronouncement of two words (“Oh f***.”) will make you laugh from somewhere deep down in the recesses of your soul. 

Dead Snow had a very limited release in the US, mostly at independent theatres or as part of zombie film festivals. Among the dedicated (and the disturbed, this movie is wickedly, gloriously violent), it was hailed as an excellent entry into a fastly diluting genre, easily on par with such major releases as “Zombieland.” And for the most part, it is. Dead Snow is the kind of movie that never really gets old, you can watch it again and again (as I have) and still take away the same gleeful morbidity you had the first time you saw it. But it did not quite find the audience it deserved, especially among a public that seems to love zombies. So do yourself a favor, find this movie and watch it. You’ll be very glad you did.]]></summary></entry><entry><title>Insert-Disc Magazine: Issue One</title><category term="Featured"/><category term="Headline"/><category term="Magazine"/><id>http://insert-disc.com/home/2010/10/3/insert-disc-magazine-issue-one.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/10/3/insert-disc-magazine-issue-one.html"/><author><name>Admin</name></author><published>2010-10-03T18:51:37Z</published><updated>2010-10-03T18:51:37Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<a href="http://www.flickr.com/photos/bakatanuki/5002137365/" title="My gaming fanzine by Evan Krell, on Flickr"><img src="http://farm5.static.flickr.com/4147/5002137365_6670eb4dc8.jpg" width="500" height="299" alt="My gaming fanzine" /></a>

After months of planning, the first issue of Insert-Disc's magazine is finally available for all readers. This magazine is the result of the combined efforts of myself and British writer <a href="http://www.final-form.co.uk/">Elliot Page</a>. The publication's focus is on retro and indie gaming, but also modern games that appeal to the traditional gamer. This issue features titles such as Bonk's Adventure, Touhou, Mean Bean Machine, Drill Dozer, Mario 64, and others. 

There are currently two ways to get the magazine: The more practical choice is to read the free PDF posted below. However, physical copies are available at retro game store <em><a href="http://playagaincvg.com/">Play Again Classic Video Games</a></em> located in Corpus Christi, Tx. Issues cost one dollar and are stitched together with a sewing machine as seen in the header picture. 

I hope to increase the availability; there are plans for Kindle and iPad editions. If any store owners are interested in carrying it, then please contact me. I would like to be able to mail people copies, but I need to work out the logistics first. In the meantime, please enjoy the free PDF edition. 

[<a href="https://docs.google.com/fileview?id=0B8Ig_xZdg97xZWZjZDhiZmEtNmNkZi00ZjQ0LTg1MTYtMWUzMzZhNGRlMGQ3&hl=en">Access PDF</a>] ]]></summary></entry><entry><title>Beginner’s Guide to Planescape: Torment</title><category term="Featured"/><category term="Features"/><category term="Other"/><category term="PC"/><category term="Retro"/><category term="Video Games"/><id>http://insert-disc.com/home/2010/9/28/beginners-guide-to-planescape-torment.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/9/28/beginners-guide-to-planescape-torment.html"/><author><name>Admin</name></author><published>2010-09-28T23:59:39Z</published><updated>2010-09-28T23:59:39Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2009/12/Planescape-torment-box1.jpg" class="aligncenter" width="404" height="502" />
<em>Torment</em> plays differently than a lot of other RPGs, and as such you may need a bit more info to understand the game. Also, since this is a 10 year old game, there are some useful mods that make it look and play better on modern machines. This guide will help you with both of those things. 

<h2>Technical Things</h2>
 This may seem intimidating at first, but it does not take much time at all.

<h3>Install the game to a non-Program Files directory.</h3>

This may not be entirely necessary with the GOG version, but it doesn't hurt. I install mine to C:/Infinity Engine/Planescape <em>Torment</em>

<h3>Install the Widescreen mod</h3>

Even if you do not have a widescreen monitor, this should be installed. It will allow you to use any resolution you want. It can be downloaded <a href="http://www.gibberlings3.net/downloads/widescreen-v2.50.exe">here</a>. You run the file and have it install to the directory you installed <em>Torment</em> in. It will then immediately open up a new install screen (setup-widescreen.exe).

For the first option, just type 1 and hit enter. From there you can specify the x and y value for the resolution you want. 

<h3>Install GhostDog's UI Mod</h3>

If you ran the game now, it would look hideous because the UI would be screwed up, so you'll want to install this UI mod. You can download the mod <a href="http://www.shsforums.net/index.php?app=downloads&showfile=683">here</a>, and once you've done that, extract the files from the rar into the folder where you installed <em>Torment</em>. You could just extract it anywhere and move the files there. Once it is in the proper folder, run Setup-GhostDog's-PST-UI.exe. It will first as you if you want to look at the readme. You can if you want to, but it is not necessary. 

Then type I to install the mod. It will detect your previous widescreen mod installation and install the proper UI for you. This may take some time. It will then ask you how much it should increase the font size. This image shows off the difference between the font sizes. I recommend using the 40% increase. Be sure to not accidentally choose the wrong language.

<h3>OPTIONAL Install the Ultimate Fixpack</h3>

While the game does work fine with the current patched version GOG gives you, there are still bugs. <a href="http://www.shsforums.net/index.php?app=downloads&showfile=647">This</a> fanmade fixpack takes care of pretty much any bugs you may run across.

You install it just like the UI mod. You move the files to the folder where you installed <em>Torment</em> and run the setup file. Select your language and install the game. (I recommend not reading the read me as the bug fixes do contain spoilers.) If you want to you can install some spelling and grammar fixes and subtitles for cutscenes. These are both completely optional and up to you.

<h3>ADVANCED Install the Tweak Pack</h3>

<a href="http://www.shsforums.net/index.php?app=downloads&showfile=649">This </a>tweakpack includes a lot of components I will not recommend, but the ones it does have are incredibly useful. This one is a bit trickier and not really necessary, so you might want to skip it. Again, this works like the other .rar mods and you just move the files to the <em>Torment</em> directory and run the installer. Here is what you do from there:
<ol>
	<li>Install Banter Accelerator Option 2 - This will allow you to have more conversations with your party members.</li>
	<li>Type N to the quickload unless you do want one.</li>
	<li>Type N to the Thac0 display unless you're familiar with 2e Dungeons and Dragons.</li>
	<li>Install Stackable Rings, Charms, Bracelets, and Scrolls - This will make your inventory MUCH more manageable.</li>
	<li>Type N to everything else - The rest is stuff better saved for a second playthrough.</li>
</ol>

<strong>Congratulations, your game is now more convenient and looks better on your modern system.</strong>

Other things to note: 
<ol>
	<li>Windows 7 is telling me that the game has crashed when I close it. This seems to merely be an annoyance and nothing wrong actually hapenned. </li>
	<li>
Be careful with other mods, I had an issue where one that patched some soundfiles screwed up the game for me. Stick to this guide only. </li>
	<li>
If you have issues downloading things from Spellhold Studios, refresh the page a few times.</li>

</ol>


<h2>Gameplay Tips</h2>
These are a few tips to keep in mind while playing.

<h3>Character Creation</h3>
Unlike other games, Strength, Dexterity, and Constitution are the most useless stats while Wisdom, Charisma, and Intelligence are the most important. This is because they open up new dialog options, and since you can just come back when you die, it doesn't really matter if you lose fights at first. Speaking of level ups, Wisdom also increases the amount of experience points you get from quests. I like to start with an 18 in Wisdom and use free bonuses and level ups to boost that up to max fairly early on in the game. You can also get a lot of bonuses from tattoos that will help. 

<em>Torment</em> does not have a standard class system and instead you have to find people to teach you to be something besides a fighter. Your party members, important people, and just random people on the street can train you in a new class. There are only three classes The Nameless One can become: Fighter, Thief, and Mage. Mage and Thief are the more fun classes, but you can have some fun with fighter too. If you already have a class you want to play in mind, boost that the main stat of the class (Strength for Fighter, Dexterity for Thief, and Intelligence for Mage).

You can learn new skills and powers for your class from random people or party members as well. This brings me to my next point...

<h3>Talk to Everyone</h3>
Some of the most interesting things in the game happen just by talking to a random person. If they have a name, talk to them. If not, well it could still be fun anyway. There are a lot of interesting quests and items you can get from random people and if you don't talk to them you can miss out on a really fun quest.


<h3>Talk to your party members</h3>
Your party members are the most interesting characters in the game and through conversations and mini-quests you can get them and you new abilities and items. If you are closer they will also be willing to train you in their class as well. Even without that benefit, they are interesting characters worth talking to. 

<h3>Mortuary Tips</h3>
The game starts you out in the mortuary and there are some useful items and abilities you can pick up there. 
<ol>
	<li>Help out Ei-Vene, there's a good reward in it for you.</li>
	<li>Be sure to talk to Deionarra, you can regain a memory that will give you a VERY useful ability.</li>
	<li>Mess around with the giant skeletons on the bottom floor.</li>
	<li>Talk to the zombies, some of them have items embedded in them.</li>
	<li>Try to dodge the dusties, they don't like living people wandering the mortuary.</li>
	<li>If you ever want to get back in the mortuary, pick a fight with some thugs and lose. All the dead get taken to the mortuary.</li>
</ol>

<h3>Other General Tips</h3>
<ol>
	<li>Save often. This is just a good idea for most games.</li>
	<li>If you can talk your way out of a fight, do it. That usually gets you better rewards.</li>
	<li>Check in at the Tattoo Parlor every once in a while, Fell gets new tattoos as you finish quests and regain memories.</li>
	<li>There isn't really any armor in the game, so don't worry about it too much.
	<li>There is exactly one sword in the game, so don't think you're going to be using those as your primary weapons.</li>
</ol>


There you go, that's more than enough information to play <em>Planescape: Torment</em>. So go play the game and have some fun.]]></summary></entry><entry><title>Why you should buy Planescape: Torment</title><category term="Annah"/><category term="Bioware"/><category term="Black Isle Studios"/><category term="Dak'kon"/><category term="Featured"/><category term="Features"/><category term="GOG"/><category term="GOG.com"/><category term="Good Old Games"/><category term="Headline"/><category term="IE"/><category term="Infinity Engine"/><category term="PC"/><category term="Planescape"/><category term="Planescape:Torment"/><category term="The Nameless Man"/><category term="Torment"/><category term="Video Games"/><id>http://insert-disc.com/home/2010/9/28/why-you-should-buy-planescape-torment.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/9/28/why-you-should-buy-planescape-torment.html"/><author><name>Admin</name></author><published>2010-09-28T17:03:57Z</published><updated>2010-09-28T17:03:57Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<a href="http://www.gog.com/en/gamecard/planescape_torment">Planescape: Torment is now available on Good Old Games</a>, the classic PC games download service. It is my favorite game of all time, and something I have been trying to get people to play for years. So in order to explain why you need to play this game, I edited an article I wrote last December that explained it very well. In the next few days/weeks I will likely write about the game more since I'm pretty obsessed with it. 

<p><span class="full-image-block ssNonEditable"><span><a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2009/12/Planescape-torment-box1.jpg"><img class="size-full wp-image-3720" title="Planescape-torment-box[1]" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2009/12/Planescape-torment-box1.jpg" alt="Planescape-torment-box[1]" width="404" height="502" /></a></span><span class="thumbnail-caption" style="width:240px;"> Attractive, isn&#39;t he?</span></span>A little more than ten years ago, a game you probably never heard of called <em>Planescape: Torment</em> came out for the PC. Overlooked by many, <em>Torment</em> is more of a cult classic than a runaway success. Maybe it had something to do with the boxart which features the protagonist's rather ugly face. Perhaps it was the game's very strange themes and odd way of approaching the Western RPG genre. Those who did play it, however, remember it to this day as one of the best RPGs not only of 1999, but of all time.</p>
<p><p>What made <em>Torment</em> so memorable? At first, the gameplay does not seem very revolutionary. The game runs on a modified version of Bioware's Infinity Engine, a modified version that makes the interface more annoying for casting spells. The interesting part of the game is how it changes the way you approach everything. When rolling your character, rather than using wisdom, charisma, or intelligence as a dump stat; you want to max those as quickly as you can. Battle is nowhere near the focus of this game and there is only one mandatory boss battle. Talking your way out of fights is very common and a lot more fun.</p>
<p style="text-align: center;"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/mgqX82-HRYE&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mgqX82-HRYE&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
<p>
<p style="text-align: left;">The reason it is more fun to talk your way out of these fights is because of the game's very strong writing and well established characters and world. The plot is rather weird though, it stars The Nameless One, an immortal being who, when killed, just hops up back to life again a few minutes later. He has no idea why this is, and as you progress you soon discover that until this latest incarnation, death lead to a complete loss of his memory, but he still does not remember things from lives previous to the current one. You soon become familiar with many of your previous incarnations through regaining memories by talking to townspeople, finding objects, reading lost journals, or simply visiting an area. Some incarnations were insane, some were important figures, some horrible thieves, others were noble protectors, and some tried to figure out what made them what they are.</p>
<p>Regaining memories is a very important part of the story and gameplay. These memories can give you fantastic new abilities and information about where to go next or where to find supplies that you may need later. The conversations can have over 20 dialog options at a time and even more if a certain stat level has been achieved or information found. It is slightly overwhelming at first, but it eases you into it and gives you amazing amount of control over what to say and do. Unlike other games, your decisions in conversations actually matter, and while you have the standard good/evil/neutral replies you have so much in between. <em>Torment</em> is one of the rare games where you actually have to watch what you say at times. There is no grand saving the world quest to go about, it's just the story of The Nameless One trying to figure out why he is who he is. </p>

<span class="full-image-block ssNonEditable"><span><a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2009/12/ptorment_21.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2009/12/ptorment_21.jpg" alt="In case you can&#039;t read that, someone has turned himself into an armoire to sniff the ladies&#039; undergarments at a brothel. " title="ptorment_2[1]" width="500" height="375" class="size-full wp-image-3903" /></a></span><span class="thumbnail-caption" style="width:240px;"> In case you can</span></span>

<p>He is not alone in this quest; there are seven very well developed party members that can travel with you. Some of them openly acknowledge knowing and even working with some of the past incarnations of The Nameless One, some prefer to keep it a secret, and some he's just meeting for the first time. All of the characters have interesting backgrounds and quests, and actually develop as people as the story goes on. You can talk to them at any time and they will interject into regular conversations when appropriate as well. While not all of the lines are voice-acted, the ones that are are quite impressive. </p>
<p>Your first party member is Morte, a wise-cracking floating skull whose equip slot is teeth with which he can bite enemies. He has a special ability called the "Litany of Curses" and as you wander around the game, some of your actions can cause other people to be quite angry at you. After a woman yelled and swore at The Nameless One, Morte jumped in saying that he'd have to remember that one, making his "Litany of Curses" skill more powerful. The other characters include a celibate succubus, a living suit of armor utterly devoted to the law, a man who is permanently on fire, and I can't describe the others without spoiling the story.
[caption id="attachment_3905" align="aligncenter" width="580" caption="The scenic and cheerfully named \"Smoldering Corpse Bar\""]<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2009/12/planescape_011.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2009/12/planescape_011.jpg" alt="The scenic and cheerfully named &quot;Smoldering Corpse Bar&quot;" title="planescape_01[1]" width="580" height="435" class="size-full wp-image-3905" /></a>[/caption]
<p>As the plot progresses you can do some rather odd things, such as parlor tricks with your immortality, people paying to kill The Nameless One to see if it's actually true, and sometimes entering in philosophical debates. You also have a lot of sidequests that reveal more about the world and The Nameless One's past selves; one of whom deliberately erased as many clues and hints left by other incarnations as possible due to his insane paranoia. The plot is told very well with good boss battles and even better long conversations taking the place of boss battles. Particularly memorable is your conversation with Ravel Puzzlewell, which I will avoid spoiling.</p>
<p>One of the more unique aspects of Torment is your equipment. There is a total of one sword in the entire game, and only about two pieces of armor. Instead you rely on magic, clubs(one of which is the severed arm of a previous incarnationh), and daggers to deal damage. You also have different equip slots such as tattoos and eyeballs. Yes, an eyeball slot, there aren't many of these laying around obviously, but yes, The Nameless One rips his eyeball out and sticks another one in there on the odd occasion you find a better, magical one. </p>
<span class="full-image-block ssNonEditable"><span><a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2009/12/b261.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2009/12/b261.jpg" alt="Torment is all sunshine and happiness with rainbows everywhere." title="b26[1]" width="580" height="440" class="size-full wp-image-3907" /></a></span><span class="thumbnail-caption" style="width:240px;"> Torment is all sunshine and happiness with rainbows everywhere.</span></span>
<p>Torment is a hard game to explain, but I hope this article has piqued your interest. It's quite likely that I will write a lot more about Torment in the next few days, so keep an eye out for that. It's something you need to try and it still holds up to this day. The new and interesting things this game does have yet to be rivaled and you need to experience it.   I've beaten it at least five times and each time I manage to find a new sidequest or more information about the plot. It is my favorite game of all time, and I consider it one of the, if not the, greatest game ever made.</p>

Don't believe me? Here are what some other people have said about it, and these are just the ones I found when looking for images.
<ol>
	<li><a href="http://raduu-todaysgames.blogspot.com/2008/09/games-of-legend-planescape-torment.html">Well written, even longer article at Today's Games</a></li>
	<li>Gamasutra has extolled its virtues in both an <a href="http://www.gamasutra.com/features/20070411/barton_10.shtml">article about the platinum age of RPGs</a> and <a href="http://www.gamasutra.com/features/20061006/quantum_08.shtml">a list of quantum leaps forward in RPGs</a> as well as mentioning it very often when storytelling, writing, and characterization is talked about.</li>
	<li>
Game Career Guide wrote a <a href="http://gamecareerguide.com/features/782/the_lost_art_of_conversation_in_.php?page=2">really good look at conversation systems in games</a> that featured Torment.</li>
	<li>
Eurogamer did a <a href="http://www.eurogamer.net/articles/planescape-torment-retrospective">retrospective</a> a few months back.

</li>
	<li>Gamespot featured it on it's<a href="http://www.gamespot.com/features/6135401/index.html"> list of greatest games ever</a>.</li>

</ol>]]></summary></entry><entry><title>Episode 2-0…. Dammit.</title><category term="&amp;gt;Attack Magic Item Flee"/><category term="Featured"/><category term="Headline"/><category term="Podcasts"/><id>http://insert-disc.com/home/2010/9/17/episode-2-0-dammit.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/9/17/episode-2-0-dammit.html"/><author><name>Admin</name></author><published>2010-09-17T16:01:51Z</published><updated>2010-09-17T16:01:51Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/05/AMIFBanner2.png" class="aligncenter" width="300" height="300" />

Here we go, way, way late is Episode 2-09. We talk about games that we've been playing such as VVVVVV. Listen up.

[podcast]http://insert-disc.com/AMIF/AMIF209.mp3[/podcast]]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.squarespace.com/storage/podcasts/amif/AMIF209.mp3"/></entry><entry><title>Podlabor Episode 2 - Podcasters and the Space</title><category term="Anime"/><category term="Featured"/><category term="Headline"/><category term="Movies"/><category term="Otakon"/><category term="Podlabor"/><id>http://insert-disc.com/home/2010/9/8/podlabor-episode-2-podcasters-and-the-space.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/9/8/podlabor-episode-2-podcasters-and-the-space.html"/><author><name>Patz</name></author><published>2010-09-08T23:25:25Z</published><updated>2010-09-08T23:25:25Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/Podlabor.png" title="image" class="aligncenter" width="300" height="300" />
It is finally here everybody! The long awaited episode two of Podlabor! In this installment, Evan and I talk about Welcome to the Space Show with our fellow editor, and host of Attack Magic Item Flee, Kyle. Sorry the delay between episodes was so long. The release rate has been decided and you can expect new episodes to begin coming out on a biweekly basis. So get listening to episode two and look forward to more!

<a href="http://feeds.feedburner.com/Podlabor">Subscribe Here!</a> and <a href="http://itunes.apple.com/us/podcast/id388176796">iTunes!</a>
[podcast]http://insert-disc.com/Podlabor/Podlabor2.mp3[/podcast]]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/podlabor/Podlabor2.mp3" length="20513542"/></entry><entry><title>MMF: YOSTUBA EDITION</title><category term="Featured"/><category term="Headline"/><category term="MMF"/><category term="Manga"/><category term="Yotsuba"/><id>http://insert-disc.com/home/2010/9/3/mmf-yostuba-edition.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/9/3/mmf-yostuba-edition.html"/><author><name>Admin</name></author><published>2010-09-03T22:47:21Z</published><updated>2010-09-03T22:47:21Z</updated><summary type="html" xml:lang="en-US"><![CDATA[I've been thinking over how I would contribute to the<a href="http://blog.schoollibraryjournal.com/goodcomicsforkids/2010/08/30/manga-movable-feast-kids-table-introduction/"><em> Yotsuba&!</em> MMF</a> for the past couple weeks. Those who know me well may recall that I have mentioned it as being my favourite manga many times. I own six copies of volume one and multiples of all others. I own many of the figures of characters from the series as well. I not only helped my mother introduce the series to her fourth grade classroom, but had the class take a <a href="http://insert-disc.com/2010/05/10/kids-on-yotsuba/">detailed survey of their impressions</a>. However, it isn't really that easy for me to write about <em>Yotsuba&!</em>. Despite my adoration, its themes are limited and have been covered by others since volume one's release. There is not a detailed plot to analyze, and I don't have any particularly unusual insight into the series. So I decided to take a different approach. Instead of writing what it is, I will contrast with what it is not. 
<strong>
Yotsuba is not a typical "cute girl doing cute things". </strong>

As I am sure most of you know, little girls in seinen is far from unusual. The entire moe genre is built around this concept. When reading about Yotsuba, you may get the impression that is falls into the same category as series such as <em>Hidamari Sketch</em>, <em>Ichigo Marshmallow</em>, or <em>Kamichu</em>. Those three series are all very cutesy series starring a cast of cutesy girls, but all have an unmistakable element of appealing to the otaku audience. Despite its target demographic, Yotsuba does not come off as a seinen-series protagonist in the way that those characters do. The average little girl in these series is portrayed in a way that fairly unrealistic and idealized; the emphasis is on aligning with various traits of moe appeal. Neither is she like the typical young girl protagonist from shoujo series. <em>Cardcaptor Sakura</em>, <em>Shugo Chara</em>, and <em>Full Moon wo Sagashite</em> reveal other archetypes that are just far away from Yotsuba- if more relatable to their target audience of young girls. Yotsuba is realistically portrayed and comparable to a real little girl. Her quirky personality makes her just as interesting and charming as her "moe-moe" peers, but as a grade-A otaku I never feel like I am being pandered to in the slightest while reading <em>Yotsuba&!</em>. Despite that, she has become one of my favourite manga characters and I would like for more characters to be approached in this way.

<strong><em>Yotsuba&!</em> is more than atmosphere</strong>

When I read reviews and impressions of the series, the focus is usually on the charm and uplifting feeling that comes with reading it. The humour aspect is mentioned, but usually less emphasized than its cathartic and joyous worldview. While this aspect of <em>Yotsuba&!</em> is a clearly evident and integral element, it is much more comedy-centric that, say,<em> Aria</em>. The series is completely saturated with humour, and you may be laughing as much as smiling. The humour is not the random comedy of <em>Azumanga Daioh</em>, or the awkward Japanese comedy where the punchline is literally a punch. The humour is <em>Yotsuba&!</em> is not always subtle, but far from ridiculously over the top like much manga/anime. It is a very grounded and earnest comedy that is derived from character interaction. I find <em>Yotsuba&!</em> to be significantly more amusing than a lot of anime/manga comedies, but more important is that the comedy is distinct.

<strong>Yotsuba is not the only character that matters</strong>

While the situations generally revolve around the titular character, the other cast members are much more than just background support. The rest of the characters are very important not only to interact with Yotsuba, but as endearing personalities on their own. When I ask children their favourite characters, the neighbor girls tend to get nearly as much love as Yotsuba herself. Jumbo, Yanda, and Mr. Koiwai are also likable characters that add significantly to the enjoyment. It is not just Yotsuba that makes the series <em>Yotsuba&!</em>, but plenty others as well. 

<strong>Yotsuba is not technically deficient</strong>

Readers of <em>Azumanga Daioh</em> will be in for something very different with <em>Yotsuba&!</em>. The art in <em>Azumanga Daioh</em> was rarely much more than simplistic character drawing against black background in a 4-koma format. In <em>Yotsuba&!</em>, Azuma's recognizable character designs are strengthened and supported by detailed scenery on each page. The most impressive aspect of his artwork is the character expressions; Azuma can portray a lot of emotion through exaggerated expressions that are less obnoxious than the typical manga "silly chibi face". <em>Yotsuba&!</em> shows off Azuma's skills in a way that <em>Azumanga Daioh</em> never did, and the energy and fun of the series is well displayed.

-------

Ideally, I was able to clear up some issues that the readers may have been wondering about before embarking onto their <em>Yotsuba&!</em> journey. I recommend <em>Yotsuba&!</em> to everyone- I have always found it to be a work that draws in readers of all ages and tastes. I personally know cutesy and slice of life haters who have managed to fall in love with this series. The school year has recently started, and a whole new group of young students are getting to read<em> Yotsuba&!</em> for the first time in my mother's elementary classroom. I have always felt particularly enthusiastic over introducing this series to others, and my hope is that the <em>Yotsuba&!</em> MMF will be able to bring in more readers or encourage established fans to be thinking about the series again. 

To end this article, here is a picture I took of my Yotsuba action figure but with a robot arm. If this article ends up being really lame, at least this picture concludes it on a high note. 

<a href="http://www.flickr.com/photos/bakatanuki/4890019750/" title="Yotsuba Kowai, Yotsuba&amp;! by Evan Krell, on Flickr"><img src="http://farm5.static.flickr.com/4099/4890019750_20aa535373.jpg" width="500" height="375" alt="Yotsuba Kowai, Yotsuba&amp;!" /></a>]]></summary></entry><entry><title>Episode 2-08 - Castrating Dogs with Lasers</title><category term="&amp;gt;Attack Magic Item Flee"/><category term="Podcasts"/><id>http://insert-disc.com/home/2010/9/3/episode-2-08-castrating-dogs-with-lasers.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/9/3/episode-2-08-castrating-dogs-with-lasers.html"/><author><name>Admin</name></author><published>2010-09-03T19:10:58Z</published><updated>2010-09-03T19:10:58Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/05/AMIFBanner2.png" class="aligncenter" width="300" height="300" />

This episode is from last week, so I probably should have written the episode description then. Now my memory is quite fuzzy. I think we talked about a bunch of gaming news and maybe a movie or two. Just listen and find out.

[podcast]http://insert-disc.com/AMIF/AMIF208.mp3[/podcast]

Here is the full song used at the beginning of the podcast:
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/Kx-Fc0iVF2A?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Kx-Fc0iVF2A?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.squarespace.com/storage/podcasts/amif/AMIF208.mp3"/></entry><entry><title>[local news] "International Cosplay Day" celebration at Corpus Christ, Tx.</title><category term="Anime"/><category term="Other"/><id>http://insert-disc.com/home/2010/8/26/local-news-international-cosplay-day-celebration-at-corpus-c.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/8/26/local-news-international-cosplay-day-celebration-at-corpus-c.html"/><author><name>Admin</name></author><published>2010-08-26T23:44:52Z</published><updated>2010-08-26T23:44:52Z</updated><summary type="html" xml:lang="en-US"><![CDATA[I do not know who first came up with the idea of <strong>International Cosplay Day</strong>, but it has a <a href="http://www.facebook.com/#!/event.php?eid=113063875388515&index=1">facebook page</a> which makes it <em>completely legit</em>. In my city, Corpus Christ, Tx, there is going to be a meet-up at Cole Park to celebrate the occasion. This local branch has its own <a href="http://www.facebook.com/#!/event.php?eid=146260702064337&index=1">Facebook page</a> and <a href="http://www.realmscon.com/forums/viewtopic.php?f=24&t=427">forum thread</a> where you can read more details about the event. It takes place tomorrow (August 27) from 4:00 - 7:00 PM. I will be helping out with music and photography, so stop by if you are in the area. 

I know most of you readers don't live here and care about this, so I drew a picture of a crab for you guys:

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/crabsig.png"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/crabsig.png" alt="" title="crabsig" width="150" height="150" class="aligncenter size-full wp-image-6103" /></a>]]></summary></entry><entry><title>Episode 2-07: Hipster Chix : 3</title><category term="&amp;gt;Attack Magic Item Flee"/><category term="Featured"/><category term="Headline"/><category term="Podcasts"/><id>http://insert-disc.com/home/2010/8/21/episode-2-07-hipster-chix-3.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/8/21/episode-2-07-hipster-chix-3.html"/><author><name>Admin</name></author><published>2010-08-21T17:06:08Z</published><updated>2010-08-21T17:06:08Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/05/AMIFBanner2.png" class="aligncenter" width="300" height="300" />

We're back, and after a month long break, we suck. So be prepared for that. We talk about Scott Pilgrim, random things, a fanfic, and that's about it. So listen and be glad the Ben & Arthur movie poster is no longer a giant image on the front page of the site.

[podcast]http://insert-disc.com/AMIF/AMIF207.mp3[/podcast]]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.squarespace.com/storage/podcasts/amif/AMIF207.mp3"/></entry><entry><title>Podlabor Episode 1 – Most Dangerous Otakon</title><category term="Anime"/><category term="Conventions"/><category term="Featured"/><category term="Manga"/><category term="Otakon"/><category term="Podcasts"/><category term="Podlabor"/><category term="podlabor"/><id>http://insert-disc.com/home/2010/8/16/podlabor-episode-1-most-dangerous-otakon.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/8/16/podlabor-episode-1-most-dangerous-otakon.html"/><author><name>Patz</name></author><published>2010-08-17T03:47:17Z</published><updated>2010-08-17T03:47:17Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<img alt="" src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/Podlabor.png" title="image" class="aligncenter" width="300" height="300" />
Welcome to episode 1 of the brand new anime podcast from Insert-Disc, Podlabor! For our first episode Evan and I are talking about Otakon with a special guest, Tom Langston from <a href="http://www.nigorimasen.com/">Nigorimasen</a>. We talked about all things Otakon, from the panels to the way the con was managed and everything in between.]]></summary><link rel="enclosure" type="audio/mpeg" href="http://insert-disc.com/storage/podcasts/podlabor/Podlabor1.mp3" length="61429530"/></entry><entry><title>Touhou 12.8 : Fairy Wars impressions</title><category term="Featured"/><category term="Headline"/><category term="Other"/><category term="PC"/><category term="Video Games"/><id>http://insert-disc.com/home/2010/8/15/touhou-128-fairy-wars-impressions.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/8/15/touhou-128-fairy-wars-impressions.html"/><author><name>Admin</name></author><published>2010-08-15T20:59:08Z</published><updated>2010-08-15T20:59:08Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<strong>Touhou 12.8 : Fairy Wars First impressions</strong>

This weekend marks the 78th Comic Market festival japan, during which thousands of otaku converge on the Tokyo Big Sight centre and buy scads upon scads of doujin (amateur-made) goods.
Among these is my most anticipated item - a new Touhou game starring the fan-favorite ice fairy Cirno as the protagonist. As far as I can understand from the first translations, Cirno has had her house destroyed and goes off to beat up those she considers responsible, the three Mischievous Fairies.

For a quick catch-up for the uninitiated, Touhou games are a series of vertical scrolling shooters modelled on the “Bullet Hell” model, famed for their good music, challenging gameplay, and obscenely large cast of quirky female characters.


<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/Cirno.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/Cirno.jpg" alt="" title="Cirno" width="320" height="240" class="aligncenter size-full wp-image-6003" /></a>

The game is not considered a “Main line” touhou game, and so have a number of interesting gameplay tweaks to provide a different experience, most notable of which being Cirno’s ability to freeze bullets. By charging up an attack, Cirno can create an ice shield around herself that can freeze bullets it touches, turning them to ice. Any bullet touching this ice will also freeze, and so if you are clever about it you can freeze all bullets on screen, or at the very least prevent you from experiencing an embarrassing death. After a short while the ice shatters, removing the bullets and hopefully giving you some breathing room.

A noticeable difference from other touhou games is that there are only three stages to the game, however the non-boss sections of the game have been greatly beefed up, making reaching a boss a real achievement in itself. Unless you play on easy mode like a baby. The re-playability for the game comes in providing three “routes” for the main game, changing the order that you fight the three different bosses depending on which route you take. Then there is the Extra Stage and its final boss, which from watching streams looks to be great fun if keyboard breakingly crazy.

But nevermind all that - is the game fun? I say yes. The obscene density of bullets the game throws at you at times can feel inhuman and frightening, but that fright quickly turns to joy as you execute a well timed freeze and watch the entire screen cover in ice. The game constantly rewards you for playing well, giving you stronger bullets, bombs and lives as you get the hang of the freezing mechanic. The fewer bosses in the game means that each of them has a lot more character to their attacks, especially as you can fight each of them at different times, thus adjusting their difficulty. Personally, while the moon-themed boss, “Luna Child” is a complete cake walk when you fight her first she becomes a demon if you play a route where she is the final boss. The fact that the stages themselves are challenging instead of feeling like filler is also very welcome.

There are also numerous small tweaks to the game’s presentation and mechanics as well which don't sound very big but are nice changes. Boss life bars are now a circular ring around the boss in question, making it easier to see when a break in the bullet deluge is coming. Lives are no longer discrete, but run on a percentage system called “Courage”. Every time Cirno eats a bullet she loses 100% courage - if you don't have 100% to lose then you get a visit from your good friend the “You are dead Continue Yes/No” screen. Bombs and bullet power are earned through normal gameplay, particularly the successful freezing of large areas on the screen.

Will this be the first Touhou game that I manage to complete on Normal? Probably not. Am I have oodles and oodles of fun playing it nonetheless? Yep. 

<strong>Bonus Video:</strong><em>
TH12.8 Touhou Great Fairy War First attempt </em>

Okay, this is my first attempt at Great Fairy War. I suck at it.
<object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/feDhbDk1Egk?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/feDhbDk1Egk?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object>

-------------------------------------

Elliot Page is a British <a href="http://www.anigamers.com/">writer</a> and <a href="http://www.lukeandelliot.com/">podcaster</a> who serves the queen and eats his biscuits like a good little red coat. Elliot has a couple articles in the upcoming Insert-Disc gaming magazine, including an overview of the Touhou series. ]]></summary></entry><entry><title>Insert-Disc Otakon Haul</title><category term="Otakon"/><category term="haul"/><category term="loot"/><id>http://insert-disc.com/home/2010/8/9/insert-disc-otakon-haul.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/8/9/insert-disc-otakon-haul.html"/><author><name>Admin</name></author><published>2010-08-09T05:28:36Z</published><updated>2010-08-09T05:28:36Z</updated><summary type="html" xml:lang="en-US"><![CDATA[

In this post, Evan, Kyle, and Patz will all be posting their convention loot. Evan is starting it off, but the others are to add their items soon. 


<strong>Evan Krell</strong>

I really enjoyed the Otakon dealer's room and found plenty of things to spend my money on. The Artist's Alley was also exciting with Ponyo and Hazuki stuff for me to buy. These photos were taken quickly with my phone. Expect the figures to be featured in higher quality photoshoots in the future.  I also got a Kenshin poster, free Haruhi poster, and Touhou manga that I forgot to photograph. 


<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01761.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01761.jpg" alt="" title="IMAG0176" width="500" height="299" class="aligncenter size-full wp-image-5967" /></a>

I bought a few figures. I had been wanting to pick up a Miku figure, and I really like this one. It was fifty dollars at the booth where I bought it, but another had it for sixty! The Rakka figure was an obvious buy for me, considering my love of Yoshitoshi ABe. I picked up Nagi and Maria from Hayate the Combat Butler. They also had Hinagiku and "Hermione", but I skipped those two. I really want a matching figure of Hayate himself though. Finally, that die cast Giant Robo fulfilled my need for a mecha figure for only 25 bucks. 

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01771.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01771.jpg" alt="" title="IMAG0177" width="400" height="522" class="aligncenter size-full wp-image-5968" /></a>

Obviously, he deserves another shot.

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01781.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01781.jpg" alt="" title="IMAG0178" width="400" height="703" class="aligncenter size-full wp-image-5969" /></a>

Also, I couldn't resist this child Haruhi for only 20 dollars. She should be holding her backpack thing. 

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01791.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01791.jpg" alt="" title="IMAG0179" width="500" height="194" class="aligncenter size-full wp-image-5970" /></a>

I like small figs too. Many of these were from blind-boxes, such as the Galaxy Express 999 one and the Shmup model. The Pinky Street figure is designed by Range Murata and comes with an alternate outfit and accessories. Also check out Tezuka's Tink- 2 bucks at the Kinokuniya booth. The Reimu plushie is a highlight item to me.

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01801.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01801.jpg" alt="" title="IMAG0180" width="400" height="466" class="aligncenter size-full wp-image-5971" /></a>

Free swag from Vertical Inc and MangaGamer. The extra Chi stuff is for my mom's 4th grade class.

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01811.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01811.jpg" alt="" title="IMAG0181" width="400" height="669" class="aligncenter size-full wp-image-5972" /></a>

Hazuki, from <a href="http://sadboyinsnow.deviantart.com/">http://sadboyinsnow.deviantart.com/</a>. I am a HUGE Moon Phase fanboy, and this was an exciting find for me. 

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01821.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01821.jpg" alt="" title="IMAG0182" width="400" height="669" class="aligncenter size-full wp-image-5973" /></a>

I adore this Ponyo artwork from <a href="http://devilkitten1.deviantart.com/">http://devilkitten1.deviantart.com/</a> I also really like my bookmarks from <a href="http://gladyfaith.deviantart.com/">http://gladyfaith.deviantart.com/</a>

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01831.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01831.jpg" alt="" title="IMAG0183" width="400" height="196" class="aligncenter size-full wp-image-5974" /></a>

Stocked up on Vertical manga from their booth.

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01841.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01841.jpg" alt="" title="IMAG0184" width="400" height="239" class="aligncenter size-full wp-image-5975" /></a>

Remember the headphone moe artbook? Same thing but with digital cameras. Also picked up a Vocaloid artbook and Yoshitoshi ABe doujin- SIGNED. I already own the Kindle translation, so I am glad to have the physical copy. 

<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01851.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/IMAG01851.jpg" alt="" title="IMAG0185" width="400" height="239" class="aligncenter size-full wp-image-5976" /></a>

I really like the Hatsune Miku CDs and the Aya single. Yes, I payed money for the speedycake remix.

<em>Favourite Dealer:</em> I spent a whole lot of money at Kinokuniya. Sure, plenty of cash was thrown around the entire con, but the Japanese bookstore was a major draw for me. I got CDs, artbooks, Touhou manga, and a lot of cool stuff. There was a ton of stuff that I still wanted to obtain.
]]></summary></entry><entry><title>Otakon 2010: Cosplay and GothLoli gallery</title><category term="Anime"/><category term="Conventions"/><category term="Featured"/><category term="Gothic Lolita"/><category term="Headline"/><category term="Otakon"/><category term="cosplay"/><category term="photography"/><id>http://insert-disc.com/home/2010/8/7/otakon-2010-cosplay-and-gothloli-gallery.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/8/7/otakon-2010-cosplay-and-gothloli-gallery.html"/><author><name>Admin</name></author><published>2010-08-07T15:44:29Z</published><updated>2010-08-07T15:44:29Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/07/hm_mainlogo.png"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/07/hm_mainlogo.png" alt="" title="hm_mainlogo" width="356" height="119" class="aligncenter size-full wp-image-5903" /></a>
For the past year, I have been getting really into photography. Most of my output has been anime figure photography or industrial weirdness. The chance to take photos was one of the aspects of Otakon that I was really looking forward too. My camera skills are still weak, and this was actually my first time interested in taking photos of people. I am used to macro photography for the most part. At the convention, I made an effort to take reasonably interesting pictures without taking the cosplayer's time. I didn't ask for a long photoshoot, but I at least would try to get pictures away from the crowd. I avoided the dealer's room completely for photos and spent a lot of time stalking cosplayers around the balcony or outside the center. Some of my favorites are taken with the Baltimore harbor as a backdrop. As my first experience with cosplay photography, I am overall pleased with my results. In the future, I would like to have some serious photoshoots and do more stuff though. 

I myself cosplayed on Saturday as Ginko from Mushishi, which can be seen in the gallery. Whenever I was asked to have my photo taken, I wanted to make the shot as best I could by removing my glasses and badge. I really hate having the convention badge in almost every photo, so I went ahead and stuck in my pocket or had my companions hold it. 

<a href="http://www.flickr.com/photos/bakatanuki/sets/72157624543918637/"><strong>Otakon 2010 Gallery on Flickr</strong></a>

<object width="400" height="300"> <param name="flashvars" value="offsite=true&lang=en-us&page_show_url=%2Fphotos%2Fbakatanuki%2Fsets%2F72157624543918637%2Fshow%2F&page_show_back_url=%2Fphotos%2Fbakatanuki%2Fsets%2F72157624543918637%2F&set_id=72157624543918637&jump_to="></param> <param name="movie" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649"></param> <param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowFullScreen="true" flashvars="offsite=true&lang=en-us&page_show_url=%2Fphotos%2Fbakatanuki%2Fsets%2F72157624543918637%2Fshow%2F&page_show_back_url=%2Fphotos%2Fbakatanuki%2Fsets%2F72157624543918637%2F&set_id=72157624543918637&jump_to=" width="400" height="300"></embed></object>

I have added description to about the first half of the photos and am continuing to do so. Many characters are unlabeled, and if you know the name then please let me know. If I took a picture of you, I would love to have you comment saying so.]]></summary></entry><entry><title>Otakon 2010 Event and Panel feedback</title><category term="Ani-Gamers"/><category term="Anime"/><category term="Ed Chavez"/><category term="Evan Minto"/><category term="FUNimation"/><category term="Featured"/><category term="Felipe Smith"/><category term="Gothic Lolita"/><category term="Ko Ransom"/><category term="Madhouse"/><category term="Manga"/><category term="Maruyama"/><category term="Otakon"/><category term="Touhou"/><category term="Vertical"/><category term="Welcome to the Space Show"/><category term="cons"/><category term="conventions"/><category term="fire"/><id>http://insert-disc.com/home/2010/8/6/otakon-2010-event-and-panel-feedback.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/8/6/otakon-2010-event-and-panel-feedback.html"/><author><name>Admin</name></author><published>2010-08-06T15:58:08Z</published><updated>2010-08-06T15:58:08Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/07/hm_mainlogo.png"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/07/hm_mainlogo.png" alt="" title="hm_mainlogo" width="356" height="119" class="aligncenter size-full wp-image-5903" /></a>
As my first trip to a convention anywhere near the immensity of Otakon, I was overwhelmed and didn't manage t accomplish much of what I planned when just glancing at a schedule. I would like to offer my impressions of some of what I experienced at the convention. These are not full panel coverage, as many other blogs have that well documented.
<em>
Friday-</em>

<strong>Vertical Inc. Panel</strong>

<a href="http://www.vertical-inc.com/">Ed Chavez</a> and <a href="http://www.felipesmith.com/">Felipe Smith</a>, aided by intern Ko Ransom (<a href="http://2chan.us/">Welcome Datacomp</a>), presented an endearingly deadpan panel compared to the overly enthusiastic and flashy presentation by FUNimation. It was a low-key event where they introduced their recent and future releases, including Chi's Sweet Home, Peepo Choo, Black Jack, Twin Spica, Ayako, 7 Billion Needles, and Lychee Light Club. In addition to manga, they mentioned upcoming Sudoku, cookbooks, craft books, and novels. 

The Vertical Inc panel actually began with the uplifting news that the company has been doing better, and went into 2010 with a growth of eighteen percent. The panel concluded with a Q&A session where the audience enthusiastically asked questions about possible licenses from exactly the kind of well-read audience associated with Vertical. Ed then asked us a couple questions. He asked if we have been seeing more Vertical titles in bookstores; I responded that despite having trouble even getting my South Texas B&N to order me To Terra before, ever since around the release of MW my local store has been well stocked. 

Felipe Smith was a cool guy and it was interesting to hear from a Western mangaka who lived in Japan and had it published there before the Western release. He introduced the series and explained some of its themes.

Anyone who follows <a href="http://twitter.com/vertical_ed">Vertical_Ed</a> on twitter knows how open the company is with fan relations and often reveals specific and interesting details on what is going on. This was just as present at the panel, where frank details and fan interaction keeps it entertaining and less manufactured than other company panels. Its true that I have read live tweets from the panels many times in the past, but being present at the Vertical Inc panel was very entertaining and I would love to attend in the future.

<strong>Madhouse</strong>

I had been really looking forward to Masoa Maruyama's Madhouse presentation and was not at all disappointed. The bulk of the actual panel was spent viewing trailers and introducing new shows. The highlight was confirmation of Redline's upcoming US distribution, accompanied by an exciting trailer and facts on the 6 year long Redline production. 

The Q&A session was even more interesting, as the audience was full of questions. Maruyama was very responsive to questions and would give detailed answers when necessary while humouring even the most inane fanboy queries. Maruyama is a really cool guy who reveals a lot of interesting views on the company and series they work on, while being humourous about things and not taking the panel too seriously. The Madhouse panel was extremely interesting, and I was glad to see a reasonably large crowd and enthusiastic audience. I wanted to ask a question, so I inquired about the possibility of Trava Fist Planet (set in the same world as Redline) being released alongside Redline or as an extra. As expected, there are no plans at this time. 

<strong>FUNimation</strong>

A fan favourite event, the FUNimation panel was presented in a much larger room with an immense line. I inquired if press go to line's front and received an "I dunno" in response. I took my seat amongst my fellow congoers and logged into pictochat as I had noticed a few other Nintendo DSs nearby. The chat room discussion was concerning how obnoxious the Hetalia fans were being and relief that they were currently attending something else. After a few minutes, a horde of squealing fangirls exited a room and suddenly the noise once again saturated the area. Pictochat again filled with annoyed commentary on the Hetalia fandom. 

The FUNimation panel itself was made into a major event with giant screens showing flashy trailer for series such as My Bride is a Mermaid (looks interesting) , Hetalia (imagine the squee), Master of Rumble Hearts (mmm sophisticated -_-), and others. The two fan highlights were the announcements of the second EVA movie and Summer Wars. Most people know what a huge fan I am of Hosoda and Summer Wars so this was easily my most exciting convention announcement. 

The panel itself though, did not really amaze me. While online FUNi has proven to be very interested in fandom involvement, it lacked the delightful openness of Vertical Inc and Madhouse. The presentation was too over-the-top for my liking and felt too much liked canned PR. Unlike the previous panels, I didn't see much benefit over just reading the announcements over twitter. They did have a good Q&A session at the end that addressed some interesting questions.
<strong>
Gothic Lolita Fashion Show</strong>

Yes, I went to this. Shut up. This event took place in the same room as FUNimation's, with a long runway for the models to walk down. The room was darkened with lights shining down along the length of the runway. I was unsure what freedoms press had for photographs, so I looked around to see what others were doing. A large group was sitting on the floor close at the front with cameras ready. Before it started, a otakon staff member told the group to take seats unless you are press. "Yes, ma'am" I responded as I stayed due to my badge. A few minutes later, another staff member told us all to disperse. After another pacifistic "yes, sir" I took a front row seat waiting just behind me.

The show was divided up into each designer who presented a series models wearing their designs. The girls would walk down, pausing for photos a couple times each before walking back behind the curtain. Photographing these ladies was quite a challenge for myself, whose normal photography focuses on still subjects such as industrial scenes and anime figures. After taking a shot, my camera spends a good bit processing before I can snap another. I was able to get about two photos per model while experimenting how to most effectively capture the fleeting subjects on the spot.

The fashion show was tastefully done and maintained its focus on the topic. The presentation went by smoothly, aside from sound issues. When the music was playing it was too loud to also hear the speakers; also they kept running into audio problems where the music would disappear. 
After the show, the designers all came onto the stage wearing one of their outfits to answer questions from excited young girls. Amid questions about dresses and sewing and such, I was taking the opportunity to take a handful of pictures now that they were still. 

Overall, it was a well done event that attracted quite a large crowd. While no one cares about my opinions on ladies fashions, I found the bulk of the outfits quite cute, though a few pieces were a bit out there for my taste. I'll have more details on specific examples when I develop my photos soon. 
<em>
Saturday-</em>

<strong>The Changing Faces of Anime</strong>

This panel was run by my rival Evan Minto (<a href="http://www.anigamers.com/">Ani-Gamers</a>), who put on a solid show. The crowd was not huge, but still filled quite a few seats considering it is a non-silly, non-industry panel at 9:30 am. You would have to be really interested to make your way over here after staying up late for all the "after hours" convention fun. As the title suggests, Minto described how the character designs in anime have progressed and what influences lead to different styles and phases. His topic was obviously well researched as he described gekiga or Otomo. After making his disdain for moe obvious, he narrowly avoided my rocket punch from the back row by mentioning that moe is not necessarily of sexual intent. Good save, my friend. 

I really enjoyed the panel, and learned a few things myself from the analysis of earlier years. Minto is a good speaker who kept the panel flowing and engaging. The audience laughed at some of his jokes, and many seemed to really get into it. Afterwords, he took a few questions from the audience and there was some interesting post-panel discussion. Amusingly, he told me later that someone mentioned that he would make a good <a href="http://www.anigamers.com/2006/05/ani-gamers-podcast.html">podcaster</a>. 

Minto could not remember the name of the author of Tekkonkinkreet, so I came up to announce it at the end. I write this, and my other involvements mentioned earlier, so that anyone interested can think "Oh I remember that guy". The Changing Faces of Anime was a good, informative panel that I find much more refreshing than such inane topics as how one might be able to become a ninja and/or samurai within the panel's 1 hour duration. 
<strong>
Welcome to the Space Show</strong>

This was easily my otakon schedule highlight for two reasons. Most importantly is that watching film premiers along with my cartoon comrades seems to really fullfill what an animation convention is all about, in an era where the proliferation of availability has caused the actual watching of anime to fall lower into a con's priorities. Secondarily, though, as a huge fan of Kamichu I was extremely excited to see what the team was going to unveil next. The hilariously engrish trailer had captured my attention quite a while ago. I loved the movie, but am saving details for an upcoming audio recording. 

<strong>Touhou</strong>

If not for my press pass sending me to the beginning of the line, I would not have been able to attend the Touhou panel at all. Now, I realized that the fandom is quite large, but I certainly did not expect it to draw the large crowd that it did. Admittedly, I felt a bit awkward cutting to the front while devoted Touhou cosplayers were left outside as the panel room became full. The line outside was so intent on attending, that many remained after the doors closed in the hopes that someone would leave and open another seat. 

Before the panel began, the screens in front showed the games as the panelists set their gamepads up to play with it. During this waiting period, a man behind me was giving commentary through amusing rap lines. The one that left the most impression was the line prophesying that the entire panel would consist of just watching them play the game. For the first several minutes, this actually seemed to be the case. First they introduced the games by showing a couple off, and then asked an unfamiliar member of the audience to try playing the game for the first time. The audience clapped when he weaved through tight spots and made vocalized sympathies when he took damage. I am told that around this time a couple guys left, angrily, and started shouting to those waiting outside that the panel is nothing but playing the game and <em>not even on a hard difficulty. </em>

It was an interesting panel all around. The panelists would describe ZUN's related works or the immensity of the doujin scene, but with enough brevity to leave outsiders confused and fans feeling like they already knew that. The entire thing was all over the place, but still managed to be a lot of fun. I can't say that I really got a lot of information out of it, but the spirit of touhou fan camaraderie was very present and the panelists were good-humoured and entertaining. I liked how one guy (apologies for forgetting everyone's name) had a bunch of physical doujinshi to show off and the other dude sampled from the large variety of music fan arrangements. I was delighted to see that he ended it with a favourite oddity of mine- the remix that combines <a href="http://www.youtube.com/watch?v=FDsGg7hHbMY">Touhou's Native Faith and The Beatle's Come Together</a>. 

I had a good time at this panel and admit to bringing along my Reimu plushie to accompany me. It was also nice getting so many of the Touhou cosplayers together so that I was able to get a few photos in without stalking them all over the convention. I appreciate the emphasis on appealing to existing fans, but I believe that the panel could benefit greatly by tightening its focus a bit. 

<em>Sunday-</em>

I spent most of Sunday taking cosplay photos and taking one last stroll through the dealer's room. The only thing I attended was half of <strong>Dubs That Time Forgo</strong>t, but decided to exit the convention before the entire crowd had the same idea and was leaving at once. as my first convention of such scale, I was overwhelmed by the things to do and felt like I didn't accomplish half the panels that I should have. I was happy with what I attended though, and had a very fulfilling weekend. ]]></summary></entry><entry><title>Manage that Otakon</title><category term="Anime"/><category term="Conventions"/><category term="Featured"/><category term="Headline"/><category term="Manga"/><category term="Otakon"/><category term="cons"/><category term="conventions"/><category term="fire"/><id>http://insert-disc.com/home/2010/8/6/manage-that-otakon.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/8/6/manage-that-otakon.html"/><author><name>Admin</name></author><published>2010-08-06T03:55:37Z</published><updated>2010-08-06T03:55:37Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/07/hm_mainlogo.png"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/07/hm_mainlogo.png" alt="" title="hm_mainlogo" width="356" height="119" class="aligncenter size-full wp-image-5903" /></a>

I wouldn’t call myself a veteran seeing as this year was only my third Otakon but I have to say that year over year I just become more and more impressed with them. One of the first things that pops into my mind thinking about Otakon 2010 is just how well managed it was. They were able to keep things under control with so many people there so well. It is even more impressive when you think about the fact that the con is run completely by volunteers. You could tell how well they had things under control from the beginning. They used a new printed barcode system for allowing people to pick up their badges and it made the whole process so much easier. On thursday night when I arrived I expected a huge line but was able to walk right up to the badge pickup and be out of there in less than five minutes. That is something that doesn’t happen at small cons. Let alone one with nearly 30 thousand people at it.

Speaking of the attendance I think the fact that there were 30 thousand people there and it didn’t ever feel too insanely crowded was really wild. They had so much going on and everything was so well spread out between the convention center and the Hilton that people were everywhere. That isn’t to say that it wasn’t packed in the hallways, it is always packed in the hallways, but it still felt like I could get places. The one time that you truly had a sense of how many people were there was when the fire alarm was pulled on Saturday. 
<span class="full-image-block ssNonEditable"><span><a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/otafire.jpg"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/08/otafire.jpg" alt="" title="otafire" width="500" height="374" class="size-full wp-image-5918" /></a></span><span class="thumbnail-caption" style="width:240px;"> Thanks to the Reverse Thieves for the pic!</span></span>
That’s right the fire alarm was pulled on Saturday afternoon at a little before 2pm. At first it seemed like people were ignoring it but soon the entire center was evacuated. As I left the center to return to my hotel room with everyone I was staying with we had all pretty much decided that the con would most likely be closed for hours and we would just goof off in the hotel. Boy were we wrong, thanks to a combination of what seemed to be a well coordinated staff and using twitter to spread information they managed to get everything done in no time. Even having to get the entire mob to move across the street for the fire marshall to clear the building was done perfectly and we were back in the convention center in less than 2 hours. They even extended the artist alley and dealers room hours to make up for lost time!

Otakon really impressed me this year. I wasn’t expecting things to go over as smoothly as they did. Otakon has a reputation for not getting everything really planned out till the last minute and I was nervous because of this. They met and exceeded my expectations and I was thrilled by this.]]></summary></entry><entry><title>I-D Takes Otakon</title><category term="Anime"/><category term="Conventions"/><category term="Featured"/><category term="Manga"/><category term="Otakon"/><category term="Podcasts"/><id>http://insert-disc.com/home/2010/7/27/i-d-takes-otakon.html</id><link rel="alternate" type="text/html" href="http://insert-disc.com/home/2010/7/27/i-d-takes-otakon.html"/><author><name>Admin</name></author><published>2010-07-27T22:27:49Z</published><updated>2010-07-27T22:27:49Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<a href="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/07/hm_mainlogo.png"><img src="http://s3.media.squarespace.com/production/863248/10408321/wp-content/uploads/2010/07/hm_mainlogo.png" alt="" title="hm_mainlogo" width="356" height="119" class="aligncenter size-full wp-image-5903" /></a>
Otakon is this upcoming weekend and the most dangerous crew at Insert Disc are going to be there! That is right Sean, Kyle, Evan, and I are all going to be at Otakon and god knows that is going to come of it. This is truly going to be the most dangerous of weekends. We have all sorts of crazy shit planned so expect to see a whole bunch of awesome stuff posted on the site following the convention.

If you want to track us down keep an eye on our Twitter feeds as that is where we will be rambling on about all the stupid stuff we are going to be doing this weekend. You can find all of us on there. Along with that our friend and contributor Charles from <a href="www.studyofanime.com">www.studyofanime.com</a> is going to be running three really awesome panels <em>Modern Mythology</em>, <em>Dead Like Us</em>, and <em>Worlds of Miyazaki</em>. 

We are all really excited and hope you guys are too. GET HYPE!]]></summary></entry></feed>